Mith setting of the Citadel or Mith setting of the warrior?
The other night I had a good session of relic forging and ended up with two T9 settings. I was wondering if anyone had opinions on the relative merits of the two Mith settings.
None of my stats are at the cap, and my current crit chance is around 10.1% (I know, it's not great).
I believe the +350 crit rating will give me a crit chance increase of about 1%, but I don't know how to compare this to the crit increase and harder hits of the +20 might/agi. Unfortunately my LI is at max, so I can't exactly slot one to see if I like it or not.
I know it ultimately depends on my play style, but I'd appreciate any thoughts or advice.
Re: Mith setting of the Citadel or Mith setting of the warrior?
If you group a lot, then cap is 600, considering captains have in defense of middle earth. they also have a crit buff. have a captain give you a maxed out crit buff and in defence of middle earth and see what your crit chance is at then (yes, the agility helps so both would be ideal to see where its at)
if you solo, I cant help you as much as I rarely solo if I can help it.
Re: Mith setting of the Citadel or Mith setting of the warrior?
Out of the three stats on it, only the dev mag is worth it. In groups your melee crit should be capped anyway, and you probably won't be using a shield, so the block is worthless. That's why I'll be sticking with my T5 Silver Setting of Longevity. Dev mag, melee crit, and vitality. Much more universally useful IMO even with the slightly lower values.
Elendilmir: Arda Shrugged - Crickhollow: The Colonists
Re: Mith setting of the Citadel or Mith setting of the warrior?
Well, think about it like this..
20 might = 200 melee offense, which is about 0.5% more melee damage (consistantly)
20 agi = 40 melee crit rating, which is about 0.2% melee crit.
20 vit = 60 morale
350 melee crit rating is about 1.5% melee crit chance.
the partial block is a throwaway
7.5% dev crit mag is useful at least 5% of the time if you're crit capped.
K so.. how much crit rating do you need and how close are you to stat caps (soft cap is 600, about 550 for one stat that you can eat buff food for.. 545 I think with the new food)
crit rating cap is around 4500 rating.
Captain buffs can give you +1215 I believe if they have a maxed out buffing weapon. The skirmish personal trait is +828 maxed. So for groups your crit soft cap is about 3300, for skirmishes, about 3700.
Base crit rating for a level 65 man champ is 1126, at 83 agi (166 from agi, 960 from passive skills).. we'll just say base crit rating of 960 (from passives) and say you have 650 agi, so that's +1300 rating for a total of 2260. So you still need a total of 1140 rating to be capped with a captain buff, or 1520 rating to be capped in skirmishes. If you're smart, you're using a level 65 rune and weapon regardless of text color, so you can use crafted relics for another 780 rating, leaving you needing 360 rating for grouping with a maxed out captain, or 740 rating in skirmishes. Actually since you won't want 650 agi with a captain buff you'd be at 600 so add another 100 rating to how much you'd need to cap in skirmishes. So you need 840 rating for cap in skirmishes and 360 in a group with a captain with a maxed out buffing weapon. You can get earrings with between 120-130 rating a piece, we'll say 120 for easy estimate's sake.. so 2 of those.. now you need 120 rating to be capped with a maxed out captain, and 600 to be capped in skirmishes.
If you're only concerned about group content and not soloing or skirmishes.. you can use 1 tier 5 +216 rating setting with 15 vit and 2.5% dev magnitude, so your sacrifice is 12.5% dev magnitude, and you're only at cap if you're buffed by a maxed out captain with a little leeway (maybe their weapon is only +1177 crit rating.. I've seen that too)
However if you do want to be capped in skirmishes and have a higher crit rate in solo and small fellow content without a captain.. you'll want to use at least 1 tier 9 citadel setting, probably 2 (if you use 2.. you don't need 600 agility, only 500)
Yes you can get weapons with crit rating on them too, but for 2h users that's hard to get one that also has the legacies you want. DW's have it easier here. But I'm not taking that into account.
I use the citadel myself, since I want to be capped in skirmishes since we're sorta pushed into grinding them so much.
I'm close enough to the vit cap that I can eat a mid grade food (like red tea) and get IDOME and I'm capped.. only have 550 might though. But realistically 40 more might would be 1% more melee damage. If I'm not taking damage I can eat might food instead for that 1%.
Re: Mith setting of the Citadel or Mith setting of the warrior?
Just remember that all ratings, even Melee Offense (90% sure on this, feel free to correct me if you know for certain I'm wrong), has diminishing returns. So 20 Might (200 MOff) may not necessarily be .5% melee damage.
Dev Mag, however, has no rating, and even if it did, raw percentages ignore ratings.
Re: Mith setting of the Citadel or Mith setting of the warrior?
Originally Posted by gildhur
Out of the three stats on it, only the dev mag is worth it. In groups your melee crit should be capped anyway, and you probably won't be using a shield, so the block is worthless. That's why I'll be sticking with my T5 Silver Setting of Longevity. Dev mag, melee crit, and vitality. Much more universally useful IMO even with the slightly lower values.
I concur. Happy, Dopey, Sleepy, Sneezy, Grumpy, Bashful, Doc, Donald Duck, Goofy, Mickey Mouse.
Re: Mith setting of the Citadel or Mith setting of the warrior?
Originally Posted by gildhur
Out of the three stats on it, only the dev mag is worth it. In groups your melee crit should be capped anyway, and you probably won't be using a shield, so the block is worthless. That's why I'll be sticking with my T5 Silver Setting of Longevity. Dev mag, melee crit, and vitality. Much more universally useful IMO even with the slightly lower values.
Vitality is hard to get. No traits, gear, food, outside buffs from other classes give you vit.
Re: Mith setting of the Citadel or Mith setting of the warrior?
Originally Posted by Feybobiam
Just remember that all ratings, even Melee Offense (90% sure on this, feel free to correct me if you know for certain I'm wrong), has diminishing returns. So 20 Might (200 MOff) may not necessarily be .5% melee damage.
Dev Mag, however, has no rating, and even if it did, raw percentages ignore ratings.
Yeah that's why I said about.. it's a rough estimate. Just 4500 is the cap for crit rating.
Re: Mith setting of the Citadel or Mith setting of the warrior?
This thread almost lost me midway through the page, but then it picked up rapidly.
I use the crit and Dev mag setting... Stats are just something to keep you looking for new jewellry, they dont really matter very much when you are close to the caps.
Re: Mith setting of the Citadel or Mith setting of the warrior?
meh currently im working on a certain build that will give me 585+ on my might, vit, and Agi stats while keeping my crit at 3800. I know I am loseing some Melee defense through virtues but personally I just gained that back through settings. But of course in a bg raid my build is going to be different because im forced to have to use the +15 and +25 gear in BG , everywhere else though, im gravy (especially if there is a tank in the group and im not a chump**** and pull unneccesary aggro)
Tinc-Iaeth, here i come.
*This includes two mithril settings of the citadel