I should point out that all this got started when I asked on the Lore-master forum for advice on getting through III.1. (It took me EIGHT tries to get through III.1.6 without dying.) One of the points people there made was that my armour was way too low level for my 65 character. "All right," said my husband (he's whheydt), "I'll make you some better."
But all the better stuff requires flakes. So he went out hunting flakes, with the results mentioned above.
It's frustrating when you can't do something you want to. It's particularly frustrating when you've been busting your behind trying to do it, and everybody else says, "But it's so EASY!"
The crafting in this game has gotten so much easier than it was in SoA days so im not sure what all the fuss is about. Beryl recipes, Radiant cloaks and critted armour and sheilds were 15-20g a piece(when that was a ton of money) and required even rarer drops than a mithril flake. Turbine has steadily made crafting easier and easier to get the critted items with journals, tools and scrolls increasing crit chance. I just find it laughable that people could possible be crying about crafting being "too hard". I understand having some frustration but what happened to Effort+Time=Reward? It certainly applies to real life and all MMO's Ive ever played.
I should point out that all this got started when I asked on the Lore-master forum for advice on getting through III.1. (It took me EIGHT tries to get through III.1.6 without dying.) One of the points people there made was that my armour was way too low level for my 65 character. "All right," said my husband (he's whheydt), "I'll make you some better."
But all the better stuff requires flakes. So he went out hunting flakes, with the results mentioned above.
It's frustrating when you can't do something you want to. It's particularly frustrating when you've been busting your behind trying to do it, and everybody else says, "But it's so EASY!"
All of this has probably been said a myriad of time before, but here goes anyway...
So there I am. I need to re-armor a couple of characters.
I have most, but not all of the L56 light armor recipes (the highest I've found that are single use). I can't buy the other recipes because no NPC sells them and the ones I need aren't up for auction.
So I figure...okay, I can do guild L58 recipes for a piece or two. Of course, I can only do one of those per week AND I need a mithril flake for each.
According to the update notes, lizards in the Water Works now drop flakes. So I go to kill some lizards...no luck.
Why is it that one can only do one recipe per week AND you need a very rare item to do it? Isn't one of the other constraint sufficient to restrict the crafting? Why does it have to be both?
Hence my title for this thread.
Childish. Seriously? "OMG THE HAET" titles are just so childish and waters down whatever reasonable question is in there because people would assume you're trolling or doing a flame bait.
Turbine hates captains because they made us healbots.
Turbine hates groupers because they made some group quests soloable.
Turbine hates soloers because they have so many group quests.
Turbine hates crafters who don't "raid" because they made a very rare craft mat drop only in a high fellowship/raid instance.
Turbine hates us all because they made the Legendary system.
Well, you should get the point.
Originally Posted by whheydt
I just question the need for both a one week timer PLUS a rare drop. One or the other ought to be enough.
Enough for what, really? How long does it take to grind kindred reputation for a mount? How much work was required to get to supreme mastery before BOTH crafting nerfs? What do you have to do for radiance gating?
This is how I interpret the timer plus rare item:
(1) It's a guaranteed guild crit.
(2) Crit-crafted items are far superior to other things in the game, at least up until raiding pieces (I assume), so the guild recipes will require more work because they're guaranteed crits.
(3) The one-time recipes are already supposed to be superior to regular crits, and those already take a rare crit item--the timer therefore is the necessary addition because guild crits are identical to one-time recipe crits.
(4) And since the guild crits are supposed to be the "best" gear within a level, the effort required to gain them has been balanced thusly, according to Turbine.
(5) The combination of timer and rarity is an automatic bottleneck that makes these guild items more "valuable," which translates economically in terms of market.
Originally Posted by whheydt
1. Assumes that (a) people do skirmishes (I've found I detest them) and (b) don't have something better to spend the marks on.
2. On Elendilmir, lowest price is just under 700 S.
I have gotten one flake off a named in the Water Works. What I need is a regular supply--and that isn't trivial. Also, it still begs the question of why one has a one week cooldown to make an essential ingredient AND you need a flake. Isn't one or the other sufficient?
Originally Posted by djheydt
I should point out that all this got started when I asked on the Lore-master forum for advice on getting through III.1. (It took me EIGHT tries to get through III.1.6 without dying.) One of the points people there made was that my armour was way too low level for my 65 character. "All right," said my husband (he's whheydt), "I'll make you some better."
But all the better stuff requires flakes. So he went out hunting flakes, with the results mentioned above.
It's frustrating when you can't do something you want to. It's particularly frustrating when you've been busting your behind trying to do it, and everybody else says, "But it's so EASY!"
Just sayin'.
Be careful there. Do not conflate your dislike of a choice with an inability to complete some task. If you have a "need" for something, then consider what sort of work is required to get that supply, short of grinding like a second job. I hated farming hides for leather, but my love for crafting certainly outweighed that. I choose not to grind my Legendary weapon because I feel it's not worth the substantial investment. But I totally could if I wanted to.
The avenues are open, but you've already made it clear that you (OP) choose not to pursue those avenues: skirmishes, pay the dumb auction prices, pay someone else to make the set for you/ask nicely.
When all is said and done, though, are the guild crits even necessary for your purposes? If you, djheydt, had too low level gear, then purples at-level would be a substantial bump anyway. If what you want is "better" gear to get past some PvE, guilld crits aren't required. I ended up using one or two 56 crit pieces myself along with 58 guild crits because I liked the stat distribution better.
If this sort of thing is causing you that much frustration, then don't bother. It's not worth it. 56 crits are just fine.
Ah. Is all that wonderful stuff from you? Thank you so much! Of course, I have to get acquainted with the Malledhrim before I can wear it -- which I'll start doing as soon as I shed a really nasty cold that makes it difficult to breathe or to sleep.
Meanwhile, my husband's Armourer was able to make me some Transcendent Treasure-Hunter's gear which will be an improvement on what I had, for the time being.
Ah. Is all that wonderful stuff from you? Thank you so much! Of course, I have to get acquainted with the Malledhrim before I can wear it -- which I'll start doing as soon as I shed a really nasty cold that makes it difficult to breathe or to sleep.
You're welcome, and I hope it helps you enjoy the game more.
Let me preface this by trying to say clearly: I don't think anything less (or more) of someone as a person based on their level of accomplishment in a video game. But...
How can you be level 65 and not have Acquaintance standing with Mirkwood? The Mirkwood intro gets you about halfway there itself, if I remember correctly. Skirmishes are the only way I can think of to get that much XP without doing Mirkwood quests, but you say you don't do those...so I can't figure out how it is even possible.
If you are Level 65 without having Acquaintance standing with Mirkwood, you are somehow approaching the game in a way that makes it very likely you will be frustrated by it. Going against the flow, as it were.
The game is designed to offer a fairly easy (yes, that word again, but it's true) path to advancement for the majority of people who are casual players. When you finish one quest hub, they do their best to send you to the next place you should go. The difficulty level increases very gradually if you follow this path, and while you follow it you get quest rewards that gradually upgrade your gear to an adequate level for the near future and you unlock other stuff that will help you (item XP, relics, crafting, travel abilities, traits, reputation, etc). The game doesn't strictly require you to follow the "line of least resistance" and there is room for a lot of detouring along the way, and skipping a fair amount of it. But I don't think Level 65 skirmishes and Volume III are really intended for people who haven't, to some degree, "bought in" to the advancement path the game offers.
I'm only saying this to suggest that maybe you haven't considered that you are making things harder than necessary by not taking advantage of what the game provides to smooth your path and prepare you each step along the way.
How can you be level 65 and not have Acquaintance standing with Mirkwood?
I got to 60, when that was the level cap, and then to 65. by running the four every-two-hours repeatable quests in Nanduhirion. I could run the arrow quest all by myself, but for the other three I needed to be fellowed with one of my husband's mighty Hunters. If I tried to go into one of the Orc-camps, to burn filth or collect weapons or whatever, I'd die in short order.
The Mirkwood intro gets you about halfway there itself, if I remember correctly. Skirmishes are the only way I can think of to get that much XP without doing Mirkwood quests, but you say you don't do those...so I can't figure out how it is even possible.
We're now (slowly) practicing doing skirmishes, since we need the skills to do III.1.8. It's going to take a long time. As for Mirkwood, it's clear that I've got to go there to get Acquaintance, so I can wear all the great gear you sent me. But I tremble at the thought. I am such a lousy fighter.
If you are Level 65 without having Acquaintance standing with Mirkwood, you are somehow approaching the game in a way that makes it very likely you will be frustrated by it. Going against the flow, as it were.
Can you say, "chicken"? And I don't mean the kind that goes cluck.
I am a lousy fighter and I hate getting killed.
So mostly I don't go into areas where I could easily get killed, unless one of the mighty Hunters goes along too. One of them, Jorgen, has gone over and dabbled his feet in Mirkwood a little, but I haven't. Clearly I'm going to have to.
The game is designed to offer a fairly easy (yes, that word again, but it's true) path to advancement for the majority of people who are casual players. When you finish one quest hub, they do their best to send you to the next place you should go. The difficulty level increases very gradually if you follow this path, and while you follow it you get quest rewards that gradually upgrade your gear to an adequate level for the near future and you unlock other stuff that will help you (item XP, relics, crafting, travel abilities, traits, reputation, etc). The game doesn't strictly require you to follow the "line of least resistance" and there is room for a lot of detouring along the way, and skipping a fair amount of it. But I don't think Level 65 skirmishes and Volume III are really intended for people who haven't, to some degree, "bought in" to the advancement path the game offers.
The assumption Turbine makes, as I've said somewhere already, is that all characters are fighters and that all players love fighting. I prefer to heal and/or buff, and let somebody else do the fighting. This has come back to bite me now that there are all these bloody solo instances.
I'm only saying this to suggest that maybe you haven't considered that you are making things harder than necessary by not taking advantage of what the game provides to smooth your path and prepare you each step along the way.
I understand. But getting where I'm trying to go by means of fighting is difficult for me. Not for all the other people who keep saying "easy." It's easy for them. They're fighters.
Perhaps you should just wait a couple years until the Volume III quests have Inspired Greatness buffs and you outlevel them by 10 or 15 levels. This should make the fighting much easier for you.
Also, by then, your husband will have had plenty of time to craft you some level 65 guild recipe gear.
@ LagunaD - Kudos....a very generous action, your one of the first people i've given rep to (not a fan of the system).
@ djheydt - Gratz hope things work well for you. I've played MMO's long enough to know that many folks have their own pace at things, and it sounds like the game is something you and your husband enjoy a great deal together. I hope this continues.
@ whheydt - Sorry to hear your having problems. I've found that the 'watched pot never boils' saying works well here they never drop when i wanted them immediately, but they drop like crazy when I don't need them. just got 2 over the weekend from totally random drops off of mobs in GS, and one from a roll in a turtle raid. 2 more from mining nodes in Mirkwood. Of course, i didn't get any for 2 weeks before that hehe.
Saying that, I think just about every option for obtaining them has been listed so far:
- Skirmishes
- Auction
- named mobs
- random drops in instances
- Mining nodes
While I do feel they need to extend the love to wood and scholar nodes as well, still thats quite a wide set of options if you take a look at it. I have never had roaring luck with them, but as a result i leveled up a miner and dedicated time to mining nodes in lothlorien. It's one of the easiest places imo to farm ore - you can literally avoid having to fight any mobs at all, do a few rep quests in the process, and farm a ton of ore. Selling the ore on the AH will easily net you the $$ to purchase a few, and im sure eventually you will get the shards to drop from the farming.
Good luck, and I hope you both enjoy your time together in LotRO.
My alternate Personality is Elyxthaxzus. Plz dont confuse us, were actually quite different.
1) I don't need your sympathy, nor did I ask for it. note I rework professions, a number of times, and am just tired of doing so. My desire is for Turbine to have thought about it in SoA, when I rolled most of my characters.
2) The initial SoA design had it possible to create every item in the game on 4 toons level 1. The only advantage of leveling them was better crit chances, which was significant. "rep gated" scrolls (aka quest rewards) were not BoA, so you could mail them.
I don't 'deserve to play' the game more than any other player, nor do I hold my opinion as the only opinion.
Yes, they obviously screwed it up in SoA and ***** footed around trying to fix it with half arsed solutions like the 'red zone' aggro. They clearly wanted people to level their crafters, but they didn't want to cripple the trade in materials.
They finally decided they couldn't have it both ways, because nothing but a hard barrier would stop people from twinking low level characters.
Now the rule effectively is that you can make anything from Eregion if you are twinked enough. If you want to make Rhovanion gear, you have to be able to travel to Rhovanion.
Its actually quite annoying for everyone that the recipes are BoA because now I can't get buy the recipe with my own leaves or branches, the crafter has to grind those out himself. That makes it much more annoying to ask a buddy to make something for you.
There's another crafting limit, too, though. If you aren't an supreme crafter yourself, that particular toon can never get the +ratings crafted relic. So that's the opposite: people who don't craft on every high level toon are limited by an absolute bar also.
But if you're looking at making tier 6 armour, you may just want to wait and get the moria medallion radiance set instead when your alt gets to 60. 1 level below max armour isn't a huge deal for most characters (Guardians are a must for top level armour).
The character in question is 65. Highest tailor guild recipe is 58.
Turbine doesn't hate crafting... they hate all the gripping from players... their "suggestions" loaded with complaints and vitriole ad infinitum. I am still mad about going to these generic crit items versus the old specialty crit items you had to work for lost due to these player "suggestions". Seems like in all MMO's that these ideas are introduced to appease a few noisy louts and wind up dumbing down the system.... oh, I don't know, like making all weapons deliver equivalent damage because some whiney twits wanted a dagger to do as much damage as a cannon... and that really adhers to the Lord of the Rings theme. The next step in LOTRO is mounds of bread dough you find instead of ore, wood, etc that you can fashion into anything you want and each week you can crit an item... which will be increased over time because of the infernal gripping and the weak kneed designers. All the grousing about items being too expensive causes Turbine to increase the supply ruining the economy over and over with shards, flakes, etc. This in general explains why all MMO's decline after the first big patch because a great design is compromised to supplicate a few. So, hold onto your hats LOTRO fans... and you eventually will have something you like "modified" by those crying about "it's too hard", "it's too expensive", "it takes too long", and so on.... and in some dark corner of the Turbine design offices, a designer chews a printout of the latest "suggestions" murmurring "... sure, we can just make that little change and hide it in from the players.... they'll never know.... will they.... will they....".
The assumption Turbine makes, as I've said somewhere already, is that all characters are fighters and that all players love fighting. I prefer to heal and/or buff, and let somebody else do the fighting. This has come back to bite me now that there are all these bloody solo instances.
Not to mention that all characters can take a beating with impunity. I can beat a shard dropper in Lorien, but not without using every trick in my arsenal, and some of the heals have a long cooldown, so the 20 minute circuit is out of the question. Not to mention that if, like that insipid lizard, the mob has adds that I can't manage to trap, I can't get past induction to get a shot off.
Sometimes Turbine reminds me of playing games with my 7 year old nephew when I get silly and do things in an unusual fashion. "No, no, NO, Uncle! You're playing the game WRONG!" I, in turn, try and get him to use a little more imagination instead. Improvisation is more interesting (and fun) that reading off a script.
Lle merna aut farien?
Playing music in LotRO is as easy as ABC!
Turbine doesn't hate crafting... they hate all the gripping from players... their "suggestions" loaded with complaints and vitriole ad infinitum. I am still mad about going to these generic crit items versus the old specialty crit items you had to work for lost due to these player "suggestions". Seems like in all MMO's that these ideas are introduced to appease a few noisy louts and wind up dumbing down the system.... oh, I don't know, like making all weapons deliver equivalent damage because some whiney twits wanted a dagger to do as much damage as a cannon... and that really adhers to the Lord of the Rings theme. The next step in LOTRO is mounds of bread dough you find instead of ore, wood, etc that you can fashion into anything you want and each week you can crit an item... which will be increased over time because of the infernal gripping and the weak kneed designers. All the grousing about items being too expensive causes Turbine to increase the supply ruining the economy over and over with shards, flakes, etc. This in general explains why all MMO's decline after the first big patch because a great design is compromised to supplicate a few. So, hold onto your hats LOTRO fans... and you eventually will have something you like "modified" by those crying about "it's too hard", "it's too expensive", "it takes too long", and so on.... and in some dark corner of the Turbine design offices, a designer chews a printout of the latest "suggestions" murmurring "... sure, we can just make that little change and hide it in from the players.... they'll never know.... will they.... will they....".
According to the update notes, lizards in the Water Works now drop flakes. So I go to kill some lizards...no luck.
My apologies if this has been said already (I didn't check all 4 pages of threads). They're referring to the three man instance, the lizards in there have a chance to drop a mithril flake. However, it's still rare. If you need a flake, you do have choices.
1. AH if you want to buy one
2. Skirmishes (mentioned you detest these, so leaving this alone)
3. Mine Khazad Gold/Iron nodes--crafting instance in redhorn lodes, you'll have no competition--this choice might be best for your situation. Eastern Lothlorien is good place for mining as well.
4. Look for rare mobs
5. Flakes drop randomly in 3/6/12 man instances.
Matter of interest I am level 65 (and 64) and only been to Mirkwood once. Died so never been back.
I do have a LOT of flakes though since I sell mats regularly. Going to post one on Vilya tonight for 48 hours......Buyout 2 G but posting at a copper to see how high it gets!!!!
Be a bit of fun!
I got to 60, when that was the level cap, and then to 65. by running the four every-two-hours repeatable quests in Nanduhirion. I could run the arrow quest all by myself, but for the other three I needed to be fellowed with one of my husband's mighty Hunters. If I tried to go into one of the Orc-camps, to burn filth or collect weapons or whatever, I'd die in short order.
In my experience, unfortunately, this puts you in the bottom 2% of player skill. Out of the 200 or so players in my very casual kin (we haven't even killed the Watcher yet but we do craft and skirmish a fair bit) I'm certain only 3-4 would struggle with that at the most. I think it is not fair for you to expect Turbine to balance all the content for you.
And if your idea of fun in this game is levelling from 60-65 by doing the same few repeatables all the time...I'm completely lost for words due to shock!
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden, Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
I have one basic point on this claim (having just done such a run)...when was the alst time you got a flake from a node in Lorien? I got a couple several months ago, but I think a patch changed that. So...provide a date, please.
This past saturday.
As for the Lorien Flake droppers... they are a bit hard to find sometimes... but I can usually get 3 or so in about 1 hour of looking... not mining nodes either.
Heh also ran into a named spider in the scuttdells (sp) and it dropped a flake too.
I have one basic point on this claim (having just done such a run)...when was the alst time you got a flake from a node in Lorien? I got a couple several months ago, but I think a patch changed that. So...provide a date, please.
Yesterday in Redhorn Lodes on the way from the Mirror to FoS.
Since the turn of the year I've had a total of 12 flakes (without any attempt at farming them at all, with now 32 in stock I'll not need another one for a long time if ever) and only 3 have been instance/raid drops, 3 or 4 were from flake droppers (in WW mainly) and the rest from ore nodes in Moria and Mirkwood.
I got to 60, when that was the level cap, and then to 65. by running the four every-two-hours repeatable quests in Nanduhirion. I could run the arrow quest all by myself, but for the other three I needed to be fellowed with one of my husband's mighty Hunters. If I tried to go into one of the Orc-camps, to burn filth or collect weapons or whatever, I'd die in short order.
Like Bel has said, it seems you're trying to go against the flow... which can be done but isn't certainly the optimal way...
U can have a 80% chance with a taylor scroll I believe. Get a few mithril flakes (I'll give u 3 in-game if u promess me you will quest In Mirkwood only because your quote above left me mesmerized...)
You mentioned you don't like fighting. In this game, how do you think we should suppose to level up? Singing to trees? Poke drunk elves? Oh nvm... we had that... Seriously, I can craft you whatever you want. Your complaints not justified nor is anyone who cries about mithril flakes. Like someone mentioned, if you bother to quest a little, I'm pretty sure you "met" a flake dropper. Plus, on page 1, there's a list. Check it out.
For the old-school ppl, it was much harder. You're talking about maybe 10 mobs through the entire game who would drop a beryl shard. And you're talking about pne-shot recipes... Highest crit rate was 43% iirc with the Scroll of the ages which was only acessible to a very restricte number of ppl... Otherwise, 34%... Recipes for rings:5g. Items for 20g... Many discussions went on on these forums about campers... Many reports were filled against gold farmers who were seen camping Bisil and others for hours straight. This was mentioned MANY times before: this game is ultra casual now. The only way you can't progress and be on top of the list is either you're lazy or you need some advice in how to do some things. In that case, ask for help. We have all been there.
If you need anything, shoot a pm via forums or mail. I'll help you in what I can.
In my experience, unfortunately, this puts you in the bottom 2% of player skill.
Would you care to cite the statistics that back up that number? How about a statistic (not "I think", but actual data across the whole of the player base) that ranks you or your kinship in terms if casualness?
It's easy to judge when all you see is a small sample. It's easy to pull numbers out of thin air to make your suppositions sound valid, but that's all they are: shadows, smoke, and a fair bit of hot air.
Don't confuse style with skill. Don't assume that because a player likes certain things which you do not that they're a lesser player. You're referencing someone who has been around here a long time, and knows how the game is played. She may not like everything that is going on, or the direction some things are taking, but that doesn't mean she's a low quality player. She's earned the respect of enough of us old-timers that we pay attention when she has something to say, agree or not.
Lle merna aut farien?
Playing music in LotRO is as easy as ABC!
Would you care to cite the statistics that back up that number? How about a statistic (not "I think", but actual data across the whole of the player base) that ranks you or your kinship in terms if casualness?
It's easy to judge when all you see is a small sample. It's easy to pull numbers out of thin air to make your suppositions sound valid, but that's all they are: shadows, smoke, and a fair bit of hot air.
Don't confuse style with skill. Don't assume that because a player likes certain things which you do not that they're a lesser player. You're referencing someone who has been around here a long time, and knows how the game is played. She may not like everything that is going on, or the direction some things are taking, but that doesn't mean she's a low quality player. She's earned the respect of enough of us old-timers that we pay attention when she has something to say, agree or not.
It was based on the players in my kin, and to a lesser degree in my wider alliance group. I know them all quite well, and this is a very casual kin. I am certain only 3 or 4 ever struggled with burning refuse in the camp at level 60 and none would struggle at 62+.
And it is my opinion. I didn't say lesser player or a low-quality player, I said a less skilled player and I clearly meant "skilled in fighting". I'm all for casual play and I'm certainly a story>end-game guy. Nevertheless flake hunting (even by mining in most areas), about which was the original complaint I believe, does require a certain level of "skill in fighting".
Flakes are very easy to get for the majority of players; if the OP was on my EU server I'd send a dozen straight away. However "easy" does not preclude "takes some effort".
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden, Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
Flakes are very easy to get for the majority of players
Once again, this is based on what, exactly? Have you interviewed a sufficiently random and statistically significant sample of players? Have you seen such verifiable research? Or is this, "Based on people who find getting flakes easy, a majority of players find getting flakes easy," or even, "Well, I can do it so it must be easy for most people."
Not everyone has a high level prospector that can run around hoping for flake drops. Not everyone can solo the droppers, and not all of those who can can do so at the kind of pace that some here claim is so easy. And not everyone wants to spend their limited playing time grinding skirmishes hoping for the marks they need to get a flake.
Pre-Tier6 crafting, shards were only for (supposedly) extremely rare items. Now flakes are required for practically every worthwhile item in Tier6. The ability to acquire flakes is unbalanced. It favors certain classes, and certain play styles.
People can make comments about a player who isn't well enough equipped to play effectively in Mirkwood, but perhaps it's because that player doesn't have access to the resources necessary to get well enough equipped.
For as long as I've been playing, crafting has suffered balance problems. Over time they try and fix the problems only to break it again when they add something new. This, to my eyes, is another example of what looked like a cool idea not being thought through. It's broken. And if Turbine believes this is how it should be, and that it's working perfectly, well, they're pretty much thumbing their collective noses at a lot of players who believe otherwise.
Lle merna aut farien?
Playing music in LotRO is as easy as ABC!
Once again, this is based on what, exactly? Have you interviewed a sufficiently random and statistically significant sample of players? Have you seen such verifiable research? Or is this, "Based on people who find getting flakes easy, a majority of players find getting flakes easy," or even, "Well, I can do it so it must be easy for most people."
I haven't seen any statisitcs or surveys that make me believe the majority of players won't, or don't, find it easy at the appropriate level. Some will find it so easy they can do it asleep, some will find it so hard that a 4k level 51 flake dropper in Dolven View will beat the c**p out of them. I'm talking about those in the middle - the majority - in my experience. Nothing more and nothing less.
However the AH exists for those who don't not have the capability of collecting flakes themselves. That's the way it always has been. I would suggest the money is fairly easy to come by these days, especially by skirmishing, but no doubt I'll get some toffee-nosed reply about a sufficiently random and statistically significant sample....
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden, Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
In my experience, unfortunately, this puts you in the bottom 2% of player skill.
Yup, that's probably right. I have already said that I'm a lousy fighter. There are other things I can do better (brew potions, e.g.), but if everything is dependent on fighting, I'm at a considerable disadvantage.
And if your idea of fun in this game is levelling from 60-65 by doing the same few repeatables all the time...I'm completely lost for words due to shock!
To each his own. I don't call levelling by doing repeatables fun, but I do call it possible. When plan A is boring and plan B gets me killed instead of leveling me, plan A is the obvious choice.
But if you're looking at making tier 6 armour, you may just want to wait and get the moria medallion radiance set instead when your alt gets to 60.
Now, what I've been told is that radiance items (a) are acquired by doing raids, (b) are needed only on raids. Perhaps I was misinformed. But from everything I hear, raids are even worse than instances, having been added to the game to provide REALLY TOUGH FIGHTING OPPORTUNITIES for people who just love fighting. This means they are not feasible, let alone desirable, for those who don't just love fighting.
My apologies if this has been said already (I didn't check all 4 pages of threads). They're referring to the three man instance, the lizards in there have a chance to drop a mithril flake. However, it's still rare. If you need a flake, you do have choices.
That may be what they mean, but it isn't what they *said*. Go read the patch notes and tell me where in there (it's under "loot") that is specifies the 3-man instance.
Anyway, besides nodes, not-so-rare-mobs, skirmishes, random instance drops from mobs and chest... how are you suggesting we should have a crit item?
Or better, are u suggesting just remove the requirement and let's make it free for all? Everyone can craft everything with no effort?
I'm confused...
We have crit items...I've got stacks of crit items. Flakes aren't crit items, they're required ingredients for T6 one-shot recipes.
Please don't get me started on the whole concept of one-shot recipes. I can see them as game balance, but they really wreck suspension of disbelief. After all, if I make something successfully, how likely is it that I'll immediately forget how to do so? Want rare ingredients for some recipes? Fine, I can go along with that with no problem. Forgetting how to make something you just made? That's just wierd.
I have the honour to report that one of whheydt's mighty Hunters, Jorgen, spent the evening running around Lorien mining up a storm, and he got a ton of ore and a ton of wood ... but no flakes.
He also encountered a named kitteh, a known flake-dropper, and ... couldn't kill it. (Yes, he's 65.) So I brought in my level 64 Minstrel, Dhuoda, and made my way to Lorien and managed to keep him alive while he killed the ferocious kitteh. Total yield for the evening, one flake.
Also lots of new flags on Dhuoda's map.
(He's now muttering about upgrading his own armour.)
We have crit items...I've got stacks of crit items. Flakes aren't crit items, they're required ingredients for T6 one-shot recipes.
Please don't get me started on the whole concept of one-shot recipes. I can see them as game balance, but they really wreck suspension of disbelief. After all, if I make something successfully, how likely is it that I'll immediately forget how to do so? Want rare ingredients for some recipes? Fine, I can go along with that with no problem. Forgetting how to make something you just made? That's just wierd.
You're right, flakes are components and not crit items.
My question for you stands: what do you suggest? Just make everything available to everyone with no effort? Mind as well make it available in the next vendor so we don't have to really bother... Is that where you're going?
Again, I offered to help you. Apparently you don't want it. So, I might take a chance and say that perhaps you fit in the other category of ppl I mentioned...
I have the honour to report that one of whheydt's mighty Hunters, Jorgen, spent the evening running around Lorien mining up a storm, and he got a ton of ore and a ton of wood ... but no flakes.
He also encountered a named kitteh, a known flake-dropper, and ... couldn't kill it. (Yes, he's 65.) So I brought in my level 64 Minstrel, Dhuoda, and made my way to Lorien and managed to keep him alive while he killed the ferocious kitteh. Total yield for the evening, one flake.
Also lots of new flags on Dhuoda's map.
(He's now muttering about upgrading his own armour.)
I offer my services to you and your mighty Hunter. I'll craft both of you armour and jewellery for FREE. Again, it's NOT A PROBLEM TO ASK FOR HELP, being that in the forums, IG, whatever...
Being 65 and not being able to kill a lvl 60/61 mob means you're not geared right. Period. Don't blame the system. It's stricly a matter of equipment which, again, I'll provide you for free.
Don't be angry at me and/or at world. Every problem has a solution and you are no exception. I checked both of your toons. You are very undergeared and that IS the problem.
You're right, flakes are components and not crit items.
My question for you stands: what do you suggest? Just make everything available to everyone with no effort? Mind as well make it available in the next vendor so we don't have to really bother... Is that where you're going?
Again, I offered to help you. Apparently you don't want it. So, I might take a chance and say that perhaps you fit in the other category of ppl I mentioned...
I would suggest that the one-shot recipes be dropped and some (very selectively picked) recipes require rare items.
As for the offer to help...my apologies. I appear to have missed it.
I offer my services to you and your mighty Hunter. I'll craft both of you armour and jewellery for FREE. Again, it's NOT A PROBLEM TO ASK FOR HELP, being that in the forums, IG, whatever...
Being 65 and not being able to kill a lvl 60/61 mob means you're not geared right. Period. Don't blame the system. It's stricly a matter of equipment which, again, I'll provide you for free.
Don't be angry at me and/or at world. Every problem has a solution and you are no exception. I checked both of your toons. You are very undergeared and that IS the problem.
I routinely kill level 60/61 mobs. This one happened to be a rare elite. Shortly before I killed it, I took on 2 level 60 mobs simultaneously and killed them both.
Please recheck Jorgen. His armor was upgraded last night. If you still think he's seriously undergeared, I'll certainly accept help. (And, FYI, he only has minimal--less than Acquaintence--rep with the Maladhrim. So gear that requires rep with them isn't usable yet.)
My husband went running around the woods in Lothlorien the other day (todays is wed, so on sunday) for a few hours, he recieved 6 flakes from ore nodes. It helps if you are a explorer, mine everyore ore node and chop every wood node. Clear the area of every node you can, get the rich and heavy nodes spawning. I find mith flakes more often in rich ore nodes, but I have gotten them from regular ore nodes.
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For anyone claiming lots of flakes in short mining times...show the data or it will be considered to be unsupported anecdote.
I once got 10 flakes in 2 hours of mining (yes I noted the time). At one point I got 3 in a row.
I once mined for 3 straight hours and got none.
You would need a huge test base if you are trying to get an actual percentage/node.
Bottom line is it's random, you could get alot one time in a short period, other times it seems like you can never find one. You shouldn't be so dismissive of other peoples "data" if it doesn't conform to your standards (btw your data is missing the time factor and would be better if it listed total nodes mined instead of total ore)
I once got 10 flakes in 2 hours of mining (yes I noted the time). At one point I got 3 in a row.
I once mined for 3 straight hours and got none.
You would need a huge test base if you are trying to get an actual percentage/node.
Bottom line is it's random, you could get alot one time in a short period, other times it seems like you can never find one. You shouldn't be so dismissive of other peoples "data" if it doesn't conform to your standards (btw your data is missing the time factor and would be better if it listed total nodes mined instead of total ore)
Time is less important that the other measures, since the time it takes to mine some number of nodes will vary by person and conditions (such as how many others are mining in the same general area). More useful might well be the relative number of rich vs. normal nodes and the flakes you get from each type.
What I'm pointing out that, without some reasonably hard data, one is just guessing at the drop rate.