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  1. #41
    Senior Member Online status: Beloth is offline Reputation: Beloth the Wary Beloth the Wary Beloth the Wary
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    Re: Who In Their Right Mind

    Well, I wondered where this thread went.

    I see you've moved it to 'Crafting' where no one ever goes, good job of hiding your flaws, again.

    It never ceases to astound me.

  2. #42
    Senior Member Online status: Harry2 is offline Reputation: Harry2 the Neophyte Harry2 the Neophyte Harry2 the Neophyte Harry2 the Neophyte Harry2 the Neophyte Harry2 the Neophyte
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    Re: Who In Their Right Mind

    Quote Originally Posted by Beloth View Post
    Well, I wondered where this thread went.

    I see you've moved it to 'Crafting' where no one ever goes, good job of hiding your flaws, again.

    It never ceases to astound me.
    Us crafters do stop by We even post!

    I've got 3 SM's,, all kindred in guilds, and 2 others between artisan and expert. One newbie alt just decided to be a yeoman, lol. And since I'm a lifetimer, and have been hear since open beta, I've been crafting since almost day 1.

    To answer the subject of the transfer of the original recipe from woodworkers to cooks, I always felt was done to increase the interdependency of crafting which was being entwined at that time. There's been no evidence as far as I know that really pointed at anything else. Being a consumable item, and such a base recipe at apprentice level, gave beginning crafters something to help balance the cost of crafting to gain experience.

    Was this probably an easy addon, requiring little to no effort on the part of Dev's, I'd have to say yes. It seems so, but have to say, that my opinion on that is very very limited in actual fact, sadly.

    As our levels get higher, and the distance to max out crafters grows, these recipes might be intended as crafting xp boosters, after all, there may have been a huge glut on wood on the servers, and Turbine saw more wood going to vendors than being sold or used. Sometimes we forget that what may seem meaningless in a way to someone who has already finished the race and reached the end, that those behind us might need a helping hand.
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  3. #43
    Grand Member Online status: Beldacar is offline Reputation: Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads Beldacar the Watcher of Roads
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    Re: Who In Their Right Mind

    Quote Originally Posted by brasswire12 View Post
    I don't think the new campfire materials are going to be used very much, but the amount of developer time required for the two things you're comparing is *leagues* different. New campfire recipes is like "copy, paste, replace Rowan w/Yew, done". Adding a new xp throttle feature is like hundreds of man hours of investigation, planning, development, and testing.
    Every change requires QA time to test, even "trivial" changes. Even if it only took thirty minutes to implement and thirty minutes to test, that's still an hour of developer time that could have been spent on something that will actually get used.

    *shrug*

    It's done now. Hopefully they won't waste too much time on similar things in the future. Change just for the sake of change is generally pointless or, as the old saying goes, "if it ain't broke, don't fix it...."
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  4. #44
    Junior Member Online status: Darwald is offline Reputation: Darwald the Neutral
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    Re: Who In Their Right Mind

    One other use of these would be to get crafting xp, kinda expensive but you could burn up some "useless" wood that way.

  5. #45
    Grand Member Online status: DirtyDeeds2 is offline Reputation: DirtyDeeds2 the Wary DirtyDeeds2 the Wary DirtyDeeds2 the Wary
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    Re: Who In Their Right Mind

    While I agree with the OP I must caution him/her on pursuing this train of thought. Usually you do not get the simplification or "right mind thinking" you are hoping for.

    What you usually end up getting is something more like each tiers woods will now only campfire cook the proper tiers food.

    No one wants that type of setup.
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  6. #46
    Senior Member Online status: Beloth is offline Reputation: Beloth the Wary Beloth the Wary Beloth the Wary
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    Re: Who In Their Right Mind

    Quote Originally Posted by DirtyDeeds2 View Post
    While I agree with the OP I must caution him/her on pursuing this train of thought. Usually you do not get the simplification or "right mind thinking" you are hoping for.

    What you usually end up getting is something more like each tiers woods will now only campfire cook the proper tiers food.

    No one wants that type of setup.
    You are probably right, any time they see someone having fun, they rush to stamp it out.

  7. #47
    Junior Member Online status: HartMan is offline Reputation: HartMan has disabled reputation
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    Re: Who In Their Right Mind

    I sure would like to see a wee bit more time spent by the devs to increase the duration of the campifres with the higher level wood.

  8. #48
    Century Member Online status: Loucifer is offline Reputation: Loucifer the Wary Loucifer the Wary Loucifer the Wary
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    Re: Who In Their Right Mind

    Quote Originally Posted by Beldacar View Post
    Well, I'd rather they'd invested that development time into just about anything other than options that are going to be underutilized.
    Even assuming that the developer effort (and QA effort) was going to be spent on something crafting-related anyway, there are probably a dozen crafting-related things I'd rather have seen instead.
    For all we know, this could have been done by an intern or prospective new hire to see how well they perform.

    This could have even been a side-effect of something else they have planned and are prepping for.

    This outrage over such a simple thing is really silly.
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