March 1, 2006

In our latest Developer Diary, Content Designer Allan “Orion” Maki tackles the controversial subject of solo vs. group play in Lord of the Rings Online:
It seems whenever you set out to design a massively multiplayer online game one question – one sticky, important question – finds its way into the discussions of designers and fans. This question draws hard battle lines, across which terrible words are exchanged, mothers’ names are dragged through the mud, pets are sacrificed on altars of dark forces and hyperbole becomes the ultimate weapon of choice. It is a question that, at its very core, is somewhat of an oxymoron: ‘Will your massively-multiplayer game support solo play?’
Read all about it in Friends Don't Let Friends Tank Balrogs, and then share your thoughts here.