I actually thought he was unkillable the first few times he handily dispatched my Loremaster (lvl65). I almost invariably play solo and found this was a wonderful test of skills management. I was almost sweating when I finally did conquer him and, for other LM's out there who may be having trouble with him, I thought I'd share ...
I found that, initially, he is almost unrootable and can only be stunned by the strongest stun-spell (Light of the Rising Dawn). He can travel almost as fast as my LM can run, too. For a LM it is essential that you stay away from him as, when he is close, he reflects the damage you inflict back at you. If you don't, you'll be dead in no time.
I used Light of the Rising Dawn and set my companion for full aggro-attract. I used a Sage (lvl 12 with foe-slowing and debuffs trained to 11 - I was young and naive; my soldier is better-trained now!) and between them, they slowed him enough that I could stay in front of him. I kept far enough ahead to stay out of his DPS-reflect area, turning every time I could to inflict Light of the Rising Dawn and Herb-Lore (root). I think this is what others in this thread have called 'kiting' (?).
As you fight him in this way, he becomes weaker and slower and more susceptible to rooting and stunning and it becomes important to make sure you don't stay too far ahead of him. If you are using the central court building as a means of staying out of his reach, you DON'T want to get so far ahead that you run into his flaming arms! When I could do so without being caught, I used Draw Power to further weaken him; Draw Power won't reflect, as it is not a DPS skill but it does incrementally lower his ability to damage you.
He seems to explode when he gets down to about 4-5k; being ahead of him keeps you out of that explosion's effective area, too. By that time, he was moving so slowly that I could turn and use other attacks and was able to dispatch him.
There are probably other ways, as a LM, to overcome him; I didn't read ALL the posts in this thread <|;-}>>> but I am going to go back and try different combinations of pets/skills/tactics to see what I can learn.
Being a typical human, I really thought he needed to be nerfed ... until I figured out how to conquer him; once I figured out how to do so, I promptly changed my mind. I'm glad to have foes that really make you stop and rethink your strategy and go back and review your skills and tactics.
i eleni siluvar tyelyanna! (High-Elven: The stars will shine upon your path!)
I finally did this with the recommended method for Hunters: Barbed Arrow kiting, Improved Press Onward, and Herbalist soldier.
I also realized there was another way to make it easier: Run the skirmish at 60. As long as the encounter is not gray you still get credit.
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"There are many powers in the world, for good and for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. "
Actually, the reflect was reduced in the EoD update. It used to be 50% but now it is 25%. Therefore, the encounter should be a little easier. Prior to the update, I could only survive the encounter through pure blind luck. Today, I wad able to complete it without a major problem.
Follow the misadventures of Pineleaf Needles as she skirmishes throughout Middle Earth in Spear and Skirmish.
I just ran my Guardian (65) with a Sage (rank 21) through the storyline skirmish. I ran the skirmish at 62 since I was doing this for the storyline and not as a repeatable skirmish.
I activated the encounter at the south gate and it was Ruingalad. All 15K of it. I don't consider myself to be a good Guardian and I was in overpower using a two handed axe (ancient dwarf). Gearing is mostly Moria with maybe a few jewelry from Mirkwood.
I initially tried to melee the boss and could see that it was a losing proposition. I quit the melee early and had the Sage working over the boss while I kite it around the courtyard at the south gate. I was still taking fire damage from I suppose its aura but that wasn't as bad as face-to-face. Eventually the Sage got aggro and I was at 30% and she went down. Then I started kiting the boss (and if I could have gotten out I probably would have done so and either quit for the night or at least get set up in peace for the fight again) but the south gate is blocked and as far as I could tell the entry point to the skirmish well I didn't keep going for some reason and ran back into the place. The boss was following me all the time.
Eventually I began to circle the structure in the middle of the courtyards, with Ruingalad in hot pursuit, keeping away from the morrovals, and eventually my ICMR plus using my anemic heal pot (I should switch to higher than the lvl 51s I use) got me back up to full or near full and I noticed that Runigalad was down to under 6K. So I at an opportune moment I waited at a corner then started swinging at it. Since it wasn't regenerating, I figured that I could cut it down some more and then kite until I got my morale back then do it again.
Anyway it worked the first time. I was about maybe half way down when it died.
During the time I was kiting it around that large block in the center of the courtyards, it just kept following me though it did double back a few times possibly because my dwarf was outrunning it to an extent. I think that the large structure does block LOS and maybe kept the aura kind of off me most of the time. I don't think I'd have succeeded if my Sage was up because I think it would have aggroed the morrovals.
I don't think I would have been able to do Ruingalad at level (65). It was tough enough as is.
I tried him at level 75 on my Hunter the other day & Ruingalad utterly destroyed me.
Sad Panda.
With the changes in ROI with Tactical Mitigation, I'll be steering clear of Ruingalad and any mobs dealing large/frequent amounts of tactical damage. Skirmish grinding has got me leaning towards increasing tactical mitigation but even then, I still feel kind of squishy when dealing with certain encounters/lieutenants. Once I readjust my stats, I might try again.
"[...] no really, put the energy drink down... that's it... lay your head on the keyboard and let your face type something entertaining while you snooze a little... there ya go..." - jwbarry, Content Designer, Skirmishes
As others have stated... this one is probably better off being done in a small fellowship. The first time that I completed this was in a solo skirmish on my level 65 Hunter. The first time I encountered him, I died. Ha ha. The second time though I noticed his debuffs and was a little smarter about it. I cannot recall exactly what I did, but I know it went alot smoother. Some form of healing would definately ease the process though.
I did Ruingalad pretty smoothly at level 70 with my lvl 70 warden. I had an archer that was traited just a bit under my level, and my gear was a mix of Dunland crafted jewellery, moria teal gear and Dunland quest rewards. All I did was 1) get aggro 2) get my B/P/E buffs up and 3) spam self heals and Dark before Dawn. My archer burned him down while I was doing this. I was actually surprised because I usually end up having to kite, but not this time.
Other toons (Elendilmir): Lorespark Man LM, Sparkness Dwarf RK, Bowspark Man Hunter, and Leadspark Man Captain.
Took me twice tonight to get him down on my mini (first time i'd seen him). Basic strategy... run. Kite him with an archer pet, Piercing Cry to stun him (if no stun, keep running), Orome, Wizards, Call to Fate.. anything that's up while he's stunned, then take off kiting again while you still have a buffer in front of him. Cord of Salvation for heals (if you have to stop to heal, you're toast.. literally). Rinse, repeat, keep him stunned every time Piercing comes up (that's enough agro to keep him off the archer). Tale of frost and flame will take some of the fire, but you'll be needing to chain Cord of Salvation most likely. Ended up being fairly easy doing this, didn't even have to pot (the second time, first time it really didn't matter that i did).
I'm calling BS on all of you that keep saying "small fellowship/fellowship". If the skirm is set for solo... the bosses need to be toned down to solo. I'm not saying "easy mode". All I'm saying is let your damn cc's work... All content should be doable by moderately equipped toons at the appropriate level. If you were running this encounter on your very first character and were proficient at your skill range there should be no reason to fail. As it is this encounter can only be soloed by certain builds on certain classes with certain skirm soldiers... not cool. If the content is set to solo... you get the drift. The leet crew who want to challenge their build need to run the skirm solo on the sm fellowship setting or solo with higher difficulty.
I'm a mini, so I know this fight is easier for me than others. What I don't get is how someone who does most of their damage in melee is supposed to win. If I stood toe to toe with Ruingalad, even with my healing capability, I would get toasted in seconds. As a minstrel, out-running this guy is easy as pie, so I don't have any trouble doing the fight, but I am not looking forward to what this will be like when my RK (who is so much squishier) and my Burglar get to this level.
Someone mentioned having to avoid morroval spawns while kiting...it's a really good idea to clear out that whole ring before you start capping flags. That way if you get Ruingalad, or if the morroval or troll spawn and you have to run because of health issues, you have lots of kite room.
I'm a mini, so I know this fight is easier for me than others. What I don't get is how someone who does most of their damage in melee is supposed to win. If I stood toe to toe with Ruingalad, even with my healing capability, I would get toasted in seconds. As a minstrel, out-running this guy is easy as pie, so I don't have any trouble doing the fight, but I am not looking forward to what this will be like when my RK (who is so much squishier) and my Burglar get to this level.
Someone mentioned having to avoid morroval spawns while kiting...it's a really good idea to clear out that whole ring before you start capping flags. That way if you get Ruingalad, or if the morroval or troll spawn and you have to run because of health issues, you have lots of kite room.
As a champ, I can take Ruingalad in glory stance at level 75 without trouble, I haven't gotten that instance on T2 so I don't know if I could do that (I can face roll the other encounters at T2). Really you need to be constantly using your bracing attack and bubbles and kite to get out of his fire aura for a while.
I'm a mini, so I know this fight is easier for me than others. What I don't get is how someone who does most of their damage in melee is supposed to win. If I stood toe to toe with Ruingalad, even with my healing capability, I would get toasted in seconds. As a minstrel, out-running this guy is easy as pie, so I don't have any trouble doing the fight, but I am not looking forward to what this will be like when my RK (who is so much squishier) and my Burglar get to this level.
Someone mentioned having to avoid morroval spawns while kiting...it's a really good idea to clear out that whole ring before you start capping flags. That way if you get Ruingalad, or if the morroval or troll spawn and you have to run because of health issues, you have lots of kite room.
Isn´t much of a Problem for my Lvl 75 RK
With traited Icy Discourse I have a 30% slow that lasts longer than it´s CD (because I use the Legacys on my Moors LIs)
I managed to get this encounter in one of recent raid skirmishes and I encouraged the group to pull it for the deed. The damn thing wiped half the group about 5 times before it went down.
I don't mind if mobs do insane dmg, deal dots or whatever. But permanent 50% reflect is beyond ########. The same thing applies to those TRASH MOBS in this skirmish that have what, more than 50? People wipe off them all the time. Some awesome design Turbine...
Many philosophical problems are caused by such things as the simple inability to shut up.
Yes, he is tough. Yes, he will kill the unprepared. Yes, he will usually kill the prepared too.
Leave him alone. One tough mob out of dozens of encounters is fine.
I stumbled into him with my LM + archer combo, took half a dozen tries to beat him. So what? It was fun to have to sit back a moment and plan a strategy for someone rather than the usual faceroll.
Tried him yesterday on-level, T1 solo skirmish with my then-62 RK and low level Herbie. Got destroyed. I'm in 4/6 Moria teals with the best available quest reward stuff filling other slots and new 1st age stone/bag with tons of points in fire damage stuff and some points in healing. Traited 4r3b, had traited stone down the whole time and traited Writ of Health on myself the whole fight. Keeping t3 Writ of Fire, t3 Writ of Cold, distracting flame and fiery ridicule on it as often as possible and there was just no way to damage it fast enough to kill it before it killed me. Poor herbie was sitting there with no power, too. I guess it might be kiteable but I didn't have that center area cleared yet and didn't want to risk adds so I didn't try it.
Tried him yesterday on-level, T1 solo skirmish with my then-62 RK and low level Herbie. Got destroyed. I'm in 4/6 Moria teals with the best available quest reward stuff filling other slots and new 1st age stone/bag with tons of points in fire damage stuff and some points in healing. Traited 4r3b, had traited stone down the whole time and traited Writ of Health on myself the whole fight. Keeping t3 Writ of Fire, t3 Writ of Cold, distracting flame and fiery ridicule on it as often as possible and there was just no way to damage it fast enough to kill it before it killed me. Poor herbie was sitting there with no power, too. I guess it might be kiteable but I didn't have that center area cleared yet and didn't want to risk adds so I didn't try it.
I remember doing this on my RK a couple years ago - I basically bored myself to death by healing my protector while the protector took something like 12 years to kill it. It wasn't exciting, but it worked.
Obviously that's not an option for you with an Herbalist, but if you have another soldier available maybe straight healing would be an option.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Hmm, yes, that would probably work. However, I'm not going to bother as a) I hate the reflect mobs in this instance anyway, so I try not to run it very often if I can avoid it and b) no way I'm going to put any effort into a whole different playstyle/approach on the off chance that this encounter even spawns (I've run it as a raid a heck of a lot on my champ and it seems that this particular encounter is fairly uncommon).
That, plus I don't really see bashing my head against poorly-thought-out content like this as a challenge worth my time. I'd rather push the limits of my characters against well-designed stuff rather than something where there's really no answer other than "I guess you better be able to massively outheal this thing's ridiculous reflects". Reminds me of the time I did Breaching the Necromancer's Gate and there were two Priests of Vengeance that helicoptered each other. Stupid hackers. At least there was a way to do that (pull them really far apart). Ruingalad is like a Priest of Vengeance who helicopters himself.
Yeah, if we could control which encounters we get, Ruingalad would be a lot more palatable (as would skirmish encounter deeds, for that matter). Champ is my main, and when I did that skirmish back at level 65 I had pretty much zero chance against him in a DPS spec - basically I'd kill myself by doing too much damage to him. The Champs that did do it on-level seemed to mostly be using tank-type specs and doing a lot of kiting and morale regen. If we could choose encounters, I could've set myself up that way to beat him, but doing so for a chance that he might appear didn't seem worth it, so I just ran it at level 58 a few times until he appeared and I could DPS him down without having to kill myself to do so.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Hmm, yes, that would probably work. However, I'm not going to bother as a) I hate the reflect mobs in this instance anyway, so I try not to run it very often if I can avoid it and b) no way I'm going to put any effort into a whole different playstyle/approach on the off chance that this encounter even spawns (I've run it as a raid a heck of a lot on my champ and it seems that this particular encounter is fairly uncommon).
That, plus I don't really see bashing my head against poorly-thought-out content like this as a challenge worth my time. I'd rather push the limits of my characters against well-designed stuff rather than something where there's really no answer other than "I guess you better be able to massively outheal this thing's ridiculous reflects". Reminds me of the time I did Breaching the Necromancer's Gate and there were two Priests of Vengeance that helicoptered each other. Stupid hackers. At least there was a way to do that (pull them really far apart). Ruingalad is like a Priest of Vengeance who helicopters himself.
Tried him yesterday on-level, T1 solo skirmish with my then-62 RK and low level Herbie. Got destroyed. I'm in 4/6 Moria teals with the best available quest reward stuff filling other slots and new 1st age stone/bag with tons of points in fire damage stuff and some points in healing. Traited 4r3b, had traited stone down the whole time and traited Writ of Health on myself the whole fight. Keeping t3 Writ of Fire, t3 Writ of Cold, distracting flame and fiery ridicule on it as often as possible and there was just no way to damage it fast enough to kill it before it killed me. Poor herbie was sitting there with no power, too. I guess it might be kiteable but I didn't have that center area cleared yet and didn't want to risk adds so I didn't try it.
If I read this correctly, you were pouring on fire and frost damage. Unfortunately, the limrafn in Strike against Dannenglor (including Ruingalad) are highly resistant to those damage types. Your best bet would be lightning damage.
Then again, your best bet is probably to get this encounter while in a group. It's so much easier with a healer backing up a heavy hitter, especially if the heavy hitter can inflict Westernesse damage.
Follow the misadventures of Pineleaf Needles as she skirmishes throughout Middle Earth in Spear and Skirmish.
I'm calling BS on all of you that keep saying "small fellowship/fellowship". If the skirm is set for solo... the bosses need to be toned down to solo. I'm not saying "easy mode". All I'm saying is let your damn cc's work... All content should be doable by moderately equipped toons at the appropriate level. If you were running this encounter on your very first character and were proficient at your skill range there should be no reason to fail. As it is this encounter can only be soloed by certain builds on certain classes with certain skirm soldiers... not cool. If the content is set to solo... you get the drift. The leet crew who want to challenge their build need to run the skirm solo on the sm fellowship setting or solo with higher difficulty.
I pretty much agree with you here. Personally I ran skirmishes a lot before RoI arrived, because I wanted to get all encounter deeds done with all my 9 characters (now THAT was a job lol). Did that, and that means I also managed to kill Ruingalad with all 9 classes on-level (except with my burglar, I did lvl 62 skirmish when I was lvl 65). That being said, among all encounters, Ruingalad is WAY overpowered compared to others. "Just skip it" is not a good advice either because Ruingalad is part of the deed.
The fire reflection damage makes this one much easier for ranged classes than melee ones. Minstrel has probably the easiest time here. Same thing with hunter who can root/bard's arrow when Ruingalad gets close. Still, especially all ranged classes should kite this one around the central area, and I do remember running around with some of my melee ones as well, using whatever little ranged skills I had.
Anyway, as I have done this once with all classes, I am NOT going to bother with him ever again. It's just not worth it. I am still doing other encounters though, because that's pretty much the only way to get medallions for soloer.
It has been long enough, devs should tone this one down especially in solo skirmishes.
Actually I think Ruingalad has been nerfed. Did it on level with my most recent champ as part of the epic (was so hoping I wouldn't get that encounter owing to past experience).
In Moria gear and jewellry for the most part, traited red, slightly underlevelled herbie, and I didn't even come close to dying, which really shocked me. Of the 'do' things, all I can think is I was using Westernesse damage.
Had a horrible time with Ringwraith's Lair, I think it was, where two Priests of Vengeance, a Priestess of Flame, and the Brothers of Destruction decided to all show up and party at the same time - that was insta-death over and over and over again. Ruingalad - really wasn't bad at all.