+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 41 to 80 of 107
  1. #41
    Senior Member Online status: Beornling is offline Reputation: Beornling the Wary Beornling the Wary Beornling the Wary
    Join Date
    Jul 2007
    Location
    Australia
    Posts
    2,865

    Re: New and Improved Legendary Item Guide

    /tag

    Needs sticky
    Beornling Skinchanger - Man - Bear Brethren and Descendent of Mighty Beorn! - Defender of Vales and Lover of Ales - Nimrodel
    Beornbitezu - Warg - Sad that bears attack in the moors - Old hotspot meteor warg - Elendilmir
    Drunkenaussie - Reaver - Forever to bear the white hand helm - Drunkenaussie Beornandbred - Elendilmir

  2. #42
    Member Online status: Faramir68 is offline Reputation: Faramir68 the Neutral
    Join Date
    Jul 2007
    Location
    Madison, WI
    Posts
    37

    Re: New and Improved Legendary Item Guide

    Bump, agree needs a sticky.
    "Boromir, Oh Boromir! What did she say to you, the Lady that dies not?"


  3. #43
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    /lesigh

    ......

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  4. #44
    Junior Member Online status: Vedryn is offline Reputation: Vedryn the Neutral
    Join Date
    Jun 2007
    Posts
    19

    Re: New and Improved Legendary Item Guide

    Could someone please post the total number of "LI Improvement Points" that weapons and class items have at various levels and Ages?

    For example:
    I have a Stat Level 65 Second Age Greatsword at LI level 69 with 740 points.
    I have a Stat Level 60 First Age Captain's Emblem at LI level 70 with 830 points.

    I am looking for this information because a kinmate recently re-forge his Axe at LI level 70 and believes that the total number of available LI Improvement Points actually went down (back to its LI levl 60 amount).

    Thanks!

  5. #45
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    I'll look as I get more of a chance to and get it put in.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  6. #46
    Junior Member Online status: Shapnakarash is offline Reputation: Shapnakarash the Wary Shapnakarash the Wary
    Join Date
    Jul 2007
    Posts
    31

    Re: New and Improved Legendary Item Guide

    My first post might as well help bump this very useful guide. Thank you for all this hard work.

  7. #47
    Grand Member Online status: Zzyn is offline Reputation: Zzyn the Wary Zzyn the Wary Zzyn the Wary
    Join Date
    Jan 2007
    Posts
    1,346

    Re: New and Improved Legendary Item Guide

    Ugh.. question here... On this item:
    ·Legacy Upgrade Scroll: upgrades one legacy of player choice on a legendary item. There are two flavors of this scroll. One will upgrade a legacy on items up to level 60. One will upgrade a legacy on items up to level 65


    Does this raise the legacy only one tier? The reason I ask is that I got an excellent lvl 65 third age with 80% awesome lagacies. Sadly, a few of them are tier 1 and tier 2. To get those up to tier 6 do I need one scroll? Or one per tier ? Meaning, 5 scrolls to go from tier 1 to tier 6? Or just one scroll?

    Thanks for this thread. Awesome stuff.
    "Dear Devs, Please nerf Rock. Paper is okay. Sincerely, Scissors."


  8. #48
    Senior Member Online status: Polvere is offline Reputation: Polvere the Wary Polvere the Wary
    Join Date
    Apr 2008
    Location
    Lost in Fornost
    Posts
    413

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Zzyn View Post
    Does this raise the legacy only one tier? The reason I ask is that I got an excellent lvl 65 third age with 80% awesome lagacies. Sadly, a few of them are tier 1 and tier 2. To get those up to tier 6 do I need one scroll? Or one per tier ? Meaning, 5 scrolls to go from tier 1 to tier 6? Or just one scroll?
    One scroll will raise one legacy of your choice by one tier.

    In the weekend I used one, took Boulster Courage from tier 4 to tier 5.
    The points invested in this legacy are refunded to you and you can respend them.

    So we will need LOTS of scrolls.

    My minstrel has book, dps weapon and healing weapon. Take an average of three legacies on each to level starting at around tier 3 (might be worse). That's 27 scrolls needed over three LI's, each scroll needing 1910 skirmish marks. About 51,000 marks, I'm getting between 250 to 300 marks per run. So you need to do somewhere around 170 to 200 skirmishes.

    I can't even comprehend doing this all for alts.

  9. #49
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    All I want for Christmas is my thread stickeid
    my thread stickeid
    my thread stickeid
    Gee if I could only have my thread stickeid
    then I could stop
    the bumping....

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  10. #50
    Senior Member Online status: Polvere is offline Reputation: Polvere the Wary Polvere the Wary
    Join Date
    Apr 2008
    Location
    Lost in Fornost
    Posts
    413

    Re: New and Improved Legendary Item Guide

    Thanks for the guide! I had a couple of questions about the replacement scrolls (which grant fate/will/vit etc):

    Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
    1) Lvl 65 scrolls - is the only way to get these to use 25 medallions with the barter at Emyn Lum? I was hoping to use skirmish marks if possible but can't find a barter for them.

    2) Lvl 60 scrolls - where are these? I've checked the five barters in CG, the barters at Emyn Lum and the skirmish ledgendary barter but cannot find them. I'd like to put some fate onto a Moria LI.

    Thanks in advance!
    Last edited by Polvere; Dec 25 2009 at 04:45 PM. Reason: Spelling

  11. #51
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    There was a change from the info I had (I think), and that there is only one type of replacement for stat and it works on all legendary items.

    There is a quest that rewards it, but yea I have not seen them on the skirmish vendor either, so it looks like it would be just the DG tokens.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  12. #52
    Member Online status: Aarcher is offline Reputation: Aarcher the Neutral
    Join Date
    Feb 2007
    Posts
    48

    Re: New and Improved Legendary Item Guide

    Giving a bump to a great guide:

    Would give 2 updates:

    1. (certain you know this but worth noting in a guide) Re: deconstruction. If you a level your class item only to level 1 (100 iexp) you increase the relics returned by a minimum of 3-fold. Level 1 items always get at least Three T1 relics and a good chance at a few t2, t3 or even t4

    2. The Heritage Rune returned at decon increases every FIVE levels above 11 - not every ten. So correctly your list should be 11, 16, 21, 26 etc for increase tiers of heritage runes. at level 11 for instance you have a chance at runes from 5k to 15k (< lvl 60 items) but a level 16 decon will net you runes from 15k to 40k (rough numbers from memory)


    Quote Originally Posted by Pyroburn View Post
    Legendary Item Guide (Version 2.0)

    Depending on if you have leveled up the weapon or not through combat helps determine what relics and how many you will get. Non leveled weapons and items will net you one tier 1 relic. Leveling a weapon to levels above 11 will net you a higher chance to receive higher tier relics.

    Also when you deconstruct a leveled weapon (level 11 or higher), you will receive a token with between 20% and 75% of the experience you have earned with that weapon. It is returned to you in the form of a Heritage Rune that you can apply to any 1 item you choose. While not getting all of the experience you put into the item, it is a nice bonus to the deconstruction process of out leveled or non useful items. The higher the level of the weapon/item, the higher the chance to get a higher percentage back. Bonuses for returns apply at level 11, 21, 31, 41, and 50.

  13. #53
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Aarcher View Post
    Giving a bump to a great guide:

    2. The Heritage Rune returned at decon increases every FIVE levels above 11 - not every ten. So correctly your list should be 11, 16, 21, 26 etc for increase tiers of heritage runes. at level 11 for instance you have a chance at runes from 5k to 15k (< lvl 60 items) but a level 16 decon will net you runes from 15k to 40k (rough numbers from memory)
    Well, not really. I have still gotten 7500 rune at 16. I had a discussion with Hakai about this the first time around. He was pretty insistent that it was every 10 levels. I have not heard anything different from the system team about this either.

    There was a discussion about this in the old guide and it really seemed like a matter of feeling then a matter of fact. I don't really want to play with it without confirmation from someone on the dev team on this one that it was actually changed.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  14. #54
    Member Online status: Aarcher is offline Reputation: Aarcher the Neutral
    Join Date
    Feb 2007
    Posts
    48

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    Well, not really. I have still gotten 7500 rune at 16. I had a discussion with Hakai about this the first time around. He was pretty insistent that it was every 10 levels. I have not heard anything different from the system team about this either.

    There was a discussion about this in the old guide and it really seemed like a matter of feeling then a matter of fact. I don't really want to play with it without confirmation from someone on the dev team on this one that it was actually changed.
    Well its been my experience that the Level 61+ items are definitely returning a lower % of heritage rune exp - could that be what you were referring to? The lvl 60 and below items definitely see a bump in the heritage runes returned when deconning at lvl 16 vs lvl 11. Here is a chart from a kinmate:



    Sample size may be small but the evidence is pretty undeniable. This is explained best by the following quote from a knowledgeable kinmate:

    "after level 11, your heritage rune xp is calculated using 2 variables...
    a random % range based on the level pool you are in, and
    the total item xp at the time of decon.

    the devs have stated that the pools tier at 11, 21, 31 and 41.
    the level 16 decons are netting you the same % as the lvl 11, but you have more xp invested, so you get a larger rune at decon. of course, this xp is rounded to the nearest standard rune for stackability."


    All of this information I am espousing however has only been tested on the <=60 items. I have no idea what the 61+ items charts/rules for heritage rune decon are yet.

  15. #55
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Yea, I don't have nearly enough at the 61+ area to determine % returned. It's looking at somewhere between 15% and 40% though, but again I only have a small number to work with.

    I wish I could get someone from the system team to be a bit more forthcoming with some info. I don't even care if the numbers are "soft", just give a ballpark at this point.

    As far as %, it was always supposed to be based on the total amount on the item. I also know the system has issues with math to. At some points it returns < 20% of total IXP, which is supposed to be against the system rules (at least for level 60 or less).

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  16. #56
    Join Date
    Jan 2007
    Location
    Haymarket, VA
    Posts
    1,406

    Re: New and Improved Legendary Item Guide

    Does anyone have any stats on what it costs to rank a legacy, depending on the tier? (I guess since some legacies cost more than others though, the answer would depend on the particular legacies.)

    What I'm trying to figure out is how to save the most points - should I raise something from t1 to t2, or something else from t5 to t6, for example?
    Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr

    As glides in seas the shark, Rides Mosby through green dark. -Melville


  17. #57
    Grand Member Online status: Darlgon is online now Reputation: Darlgon the Neophyte Darlgon the Neophyte Darlgon the Neophyte Darlgon the Neophyte Darlgon the Neophyte Darlgon the Neophyte
    Join Date
    Sep 2009
    Location
    St Louis Mo
    Posts
    1,481

    Re: New and Improved Legendary Item Guide

    Nice info. Since I got my weapon last night, any bit helps.

    Just curious tho. What does Westernesse, Ancient Dwarf or the other item do besides affect how it glows?
    Last edited by Darlgon; Dec 29 2009 at 09:16 AM.

  18. #58
    Grand Member Online status: Frieja is online now Reputation: Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend Frieja the Bounders-friend
    Join Date
    Jul 2008
    Location
    Brandywine
    Posts
    1,289

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Darlgon View Post
    Just curious tho. What does Westernesse, Ancient Dwarf or the other item do besides affect how it glows?
    Some mobs are weak to certain damage types. I think the dead are weak to Westernesse, dragons are weak to Ancient Dwarf (and there's that area in Sarnur, where the mobs are immune to anything EXCEPT Ancient Dwarf).

    I think there's a general consensus that Beleriand is the best damage-type. So I guess a lot of mobs must be weak to it.
    Leveling group on Brandywine W,Su 8:30-10:30pm EST (current level: 39)

  19. #59
    Grand Member Online status: forusrname is offline Reputation: forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads
    Join Date
    May 2007
    Posts
    4,813

    Re: New and Improved Legendary Item Guide

    nice job!

    Here is my 2 cents:

    You cannot seem to make a legacy cost LESS than 5 -36 (rank 1, rank 9). If it costs this at silver, and you upgrade it, you get nothing as far as I can tell. If anyone knows differently, say so!

    A 5-36 legacy costs 144 points to max out.

    At 65 you can max out (legit, not with empower bug abuse) about 3 legacies on a weapon, I think its the same for a class item. If you go to rank 8 instead, you can do 4. thats probably the maximized option (4 legs at rank 8) for most items.
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! "

  20. #60
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by forusrname View Post
    nice job!

    Here is my 2 cents:

    You cannot seem to make a legacy cost LESS than 5 -36 (rank 1, rank 9). If it costs this at silver, and you upgrade it, you get nothing as far as I can tell. If anyone knows differently, say so!

    A 5-36 legacy costs 144 points to max out.

    At 65 you can max out (legit, not with empower bug abuse) about 3 legacies on a weapon, I think its the same for a class item. If you go to rank 8 instead, you can do 4. thats probably the maximized option (4 legs at rank 8) for most items.
    There are some that are 4/32, 4/30. They are making some passes at legacy costs/tiers in the patch 1 to fix some of the non upgrade issues with them.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  21. #61
    Senior Member Online status: klyth is offline Reputation: klyth the Wary klyth the Wary klyth the Wary klyth the Wary klyth the Wary
    Join Date
    Jan 2007
    Location
    RI
    Posts
    1,255

    Re: New and Improved Legendary Item Guide

    Is it true that the Legacy upgrade scroll can only be used once per legacy?

    That is, if I get H&M at T2, I cannot rank it up to T6 using 4 upgrade scrolls?

  22. #62
    Counter of Stairs Online status: Mikaela1 is offline Reputation: Mikaela1 the Wary Mikaela1 the Wary
    Join Date
    Feb 2007
    Location
    Seattle
    Posts
    1,926

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Vedryn View Post
    Could someone please post the total number of "LI Improvement Points" that weapons and class items have at various levels and Ages?

    For example:
    I have a Stat Level 65 Second Age Greatsword at LI level 69 with 740 points.
    I have a Stat Level 60 First Age Captain's Emblem at LI level 70 with 830 points.

    I am looking for this information because a kinmate recently re-forge his Axe at LI level 70 and believes that the total number of available LI Improvement Points actually went down (back to its LI levl 60 amount).

    Thanks!
    I remember seeing this somewhere. It would be nice to have in the guide.

    Each LI gets a certain amount of points per level in 3 different tiers (Im guessing something like levels 1-20 / 21-40 / 41-60)

    Weapons and class slots get a different number of points for those 3 tiers (weapons get more).

    It also changes depending on the age ( 3rd, 2nd and 1st ). But I don't think it changes from stat level. (although it might differ between the < 60 / > 61 )

    It should be a simple table to make up.

    Tier cost points would also be nice to have, but as far as I know they differ per legacy/per tier, so that's a HUGE amount of information.

    Bump and sticky this please!

    <3 Elendilmir #1 // [Jeweled Bell] goes *jingle jangle* <3
    Mikae ~ Hunter ~ 65 | Krylen ~LM ~ 60
    Facebook MyLotro

  23. #63
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by klyth View Post
    Is it true that the Legacy upgrade scroll can only be used once per legacy?

    That is, if I get H&M at T2, I cannot rank it up to T6 using 4 upgrade scrolls?
    You can use as many of the upgrade legacy scrolls as you choose... You can rank every legacy to t6 if you so choose.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  24. #64
    Senior Member Online status: klyth is offline Reputation: klyth the Wary klyth the Wary klyth the Wary klyth the Wary klyth the Wary
    Join Date
    Jan 2007
    Location
    RI
    Posts
    1,255

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    You can use as many of the upgrade legacy scrolls as you choose... You can rank every legacy to t6 if you so choose.
    Sweet. Thats what I thought.

    I saw a thread elsewhere that contradicted that... I gotta find it now...

  25. #65
    Senior Member Online status: Russano is offline Reputation: Russano has disabled reputation
    Join Date
    Apr 2007
    Posts
    317

    Re: New and Improved Legendary Item Guide

    Great information here. This really should be stickied.

    -R
    Russano I was in my youth, in the game that is forgotten.

  26. #66
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    ./lesigh
    ......

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  27. #67
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Making easy for Clover to find...

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  28. #68
    Grand Member Online status: aleczander is offline Reputation: aleczander the Neophyte aleczander the Neophyte aleczander the Neophyte aleczander the Neophyte aleczander the Neophyte aleczander the Neophyte
    Join Date
    Dec 2007
    Location
    Louisiana
    Posts
    1,504

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    Specifically, yes guardians are the only class to have these at the moment. Basically Overpower is now a forced 2h stance for all intents and purposes. Problem is a lot of 1h had Overpower legacies on them. To fix this problem, they can buy a scroll that will replace the Overpower legacy and replace it with a Pool A 1h legacy.

    Only reason I included it is because as Turbine adjusts skills, they may add more later as needed for other classes.
    Okay, which is which:

    1. Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
    2. Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.

    One if for guardians only, what is the other one about?

    Edit: Updated from other thread, the replacement scroll will give you a +agility, +fate etc. Available at Emyn Lum? Don't remember seeing this, but will look tonight.
    Last edited by aleczander; Jan 22 2010 at 10:40 AM.

    Moiron - 85 Champ | Aedush - R4 Stalker

  29. #69
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by aleczander View Post
    Okay, which is which:

    1. Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
    This is the Might/Vit/Will/Fate/Agi scrolls.

    1. Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.

    One if for guardians only, what is the other one about?
    Guardian only on these..

    Edit: Updated from other thread, the replacement scroll will give you a +agility, +fate etc. Available at Emyn Lum? Don't remember seeing this, but will look tonight.
    You can get regular ones for 61+ items in Emyn Lum (by the feather barter vendors), and lesser ones (up to level 60) in 21st Hall (by the heavy armour trainers [Champ/Guard/Cappy]).

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  30. #70
    Member Online status: Caitlyn is offline Reputation: Caitlyn the Neutral
    Join Date
    Mar 2009
    Posts
    37

    Question Question

    Great guide, Pyroburn!

    I'm hoping to impose with a newbie question. I've searched here and elsewhere but can't seem to find an answer.

    My husband and I have been combining relics and seem to be running into a pattern on the type of abilities we're getting out of the combines.

    Since we aren't in the 1000's of relics league yet, what we've been doing is combining the relics least appealling to us, to set aside the few that are at least useful even though low. So as a runekeeper I combine the relics that appeal more to melee/ranged classes.

    The thing is it appears the result seems to be a higher tier relic that appeals to a ranged/melee class. And then combining those results yet again in a relic that appeals to melee/ranged classes.

    Is there some pattern that amounts to if you start out at tier 1 feeding attributes like Block and Might into the combines it kicks out relic(s) that also appeal to melee classes?

    If so can it be overcome by using a majority (say 3 of the 5) relics that appeal to your class type?

    Sorry if this is stupid, perhaps my husband and I have just had bad luck but both of us seem to be getting nothing we can use from combining yet.

  31. #71
    Senior Member Online status: LavenderFire is offline Reputation: LavenderFire the Neophyte LavenderFire the Neophyte LavenderFire the Neophyte LavenderFire the Neophyte LavenderFire the Neophyte LavenderFire the Neophyte
    Join Date
    Aug 2008
    Location
    Thromheim...I think. =p
    Posts
    322

    Talking Re: New and Improved Legendary Item Guide

    yay stickied! congrats Pyroburn! ^^

    btw, does anyone know how many points you get to spend on legacies based on whether it's a 1st age, 2nd age or 3rd age? I thought I saw something about it before but can't find it atm. o_O
    Last edited by LavenderFire; Feb 01 2010 at 11:16 AM.

    "[...] no really, put the energy drink down... that's it... lay your head on the keyboard and let your face type something entertaining while you snooze a little... there ya go..." - jwbarry, Content Designer, Skirmishes

  32. #72
    Grand Member Online status: NotYetMeasured is offline Reputation: NotYetMeasured the Wary NotYetMeasured the Wary NotYetMeasured the Wary NotYetMeasured the Wary NotYetMeasured the Wary
    Join Date
    Mar 2007
    Location
    Location: Location
    Posts
    1,914

    Re: Question

    Quote Originally Posted by Caitlyn View Post
    Great guide, Pyroburn!

    I'm hoping to impose with a newbie question. I've searched here and elsewhere but can't seem to find an answer.

    My husband and I have been combining relics and seem to be running into a pattern on the type of abilities we're getting out of the combines.

    Since we aren't in the 1000's of relics league yet, what we've been doing is combining the relics least appealling to us, to set aside the few that are at least useful even though low. So as a runekeeper I combine the relics that appeal more to melee/ranged classes.

    The thing is it appears the result seems to be a higher tier relic that appeals to a ranged/melee class. And then combining those results yet again in a relic that appeals to melee/ranged classes.

    Is there some pattern that amounts to if you start out at tier 1 feeding attributes like Block and Might into the combines it kicks out relic(s) that also appeal to melee classes?

    If so can it be overcome by using a majority (say 3 of the 5) relics that appeal to your class type?

    Sorry if this is stupid, perhaps my husband and I have just had bad luck but both of us seem to be getting nothing we can use from combining yet.
    I'm pretty sure the combines are completely random. Most likely you've just had bad luck or some sort of bias. Also, note that certain tiers have more ranged/melee relics than others.


    .
    Last edited by NotYetMeasured; Feb 01 2010 at 11:25 AM. Reason: removed incorrect term "observtion bias"
    "There are many powers in the world, for good and for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. "

  33. #73
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Relic combines are completely random :\

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  34. #74
    Junior Member Online status: WindriderDave is offline Reputation: WindriderDave the Neutral
    Join Date
    Apr 2007
    Posts
    6

    Re: New and Improved Legendary Item Guide

    Haven't found a vendor who sells legacy replacement items for skirmish points only. Is there one or do they only take tokens? Thanks for any info.

  35. #75
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by WindriderDave View Post
    Haven't found a vendor who sells legacy replacement items for skirmish points only. Is there one or do they only take tokens? Thanks for any info.
    Currently, only the Moria Medallion vendor (lesser scrolls) and the DG Medallion vendor in Ost Galadh (normal) give them.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  36. #76
    Senior Member Online status: Anarmur is offline Reputation: Anarmur the Wary Anarmur the Wary
    Join Date
    Mar 2009
    Posts
    143

    Thumbs up Re: New and Improved Legendary Item Guide

    A much belated congrads Pyroburn!

    Thanks again brother for doing this!

  37. #77
    Senior Member Online status: Wizalot is offline Reputation: Wizalot the Neutral
    Join Date
    Jul 2007
    Posts
    124

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    ·Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.
    I know stat replacement ones are still in the game. Are skill replacement scrolls still available?

    By your powers combined...

  38. #78
    Join Date
    Mar 2007
    Location
    Sin City
    Posts
    1,336

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Wizalot View Post
    I know stat replacement ones are still in the game. Are skill replacement scrolls still available?
    At the current time, only guardians have skill replacement scrolls. These were to fix an issue where 1h weapons had OP legacies and 2h weapons had tanking legacies. They can only be obtained from the guardian trainer.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

  39. #79
    Member Online status: jowens01 is offline Reputation: jowens01 the Wary jowens01 the Wary
    Join Date
    Jun 2009
    Posts
    73

    Re: New and Improved Legendary Item Guide

    I don't know if I missed this here, but is it possible to get legacy replacement scrolls with skirmish marks? If so, who specifically do I buy then from? Thanks


    No matter how many times I copy it, my character signature will not show up

  40. #80
    Grand Member Online status: forusrname is offline Reputation: forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads
    Join Date
    May 2007
    Posts
    4,813

    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by jowens01 View Post
    I don't know if I missed this here, but is it possible to get legacy replacement scrolls with skirmish marks? If so, who specifically do I buy then from? Thanks

    No, you get them from instance tokens. The lower one from moria instances gives a tier 2 stat (I think), and the level 65 one from DG tokens gives tier 4 (100% sure). The only difference appears to be the tier.
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! "

+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts