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    New and Improved Legendary Item Guide

    Legendary Item Guide (Version 2.0)
    This guide is a general idea to help players understand and use the new Legendary Item system being implemented with the Mines of Moria expansion (and further expanded in the Seige of Mirkwood expansion). To have access to the Legendary Item system, you must have purchased the Mines Of Moria expansion and have also completed Epic Quest Volume 2, Book 1.

    Items By Class and Slot Location

    Burglar
    Main Hand Weapon Slot
    One Handed Sword, One Handed Mace, Dagger, One Handed Club

    Class Slot
    Burglar's Tools

    Captain
    Main Hand Weapon Slot
    One Handed Sword, Two Handed Sword, One Handed Axe, Two Handed Axe, Dagger, One Handed Club, Two Handed Club, One Handed Mace, One Handed Hammer, Two Handed Hammer, Spear, Halberd

    Class Slot
    Captain's Emblem

    Champion
    Main Hand Weapon Slot
    One Handed Sword, Two Handed Sword, One Handed Axe, Two Handed Axe, Dagger, One Handed Club, One Handed Mace, One Handed Hammer, Two Handed Hammer, Spear

    Class Item
    Champion's Rune

    Guardian
    Main Hand Weapon Slot
    One Handed Sword, Two Handed Sword, One Handed Axe, Two Handed Axe, Dagger, One Handed Club, Two Handed Club, One Handed Mace, One Handed Hammer, Two Handed Hammer, Spear

    Class Item
    Guardian's Belt

    Hunter
    Ranged Weapon Slot
    Hunter's Bow, Hunter's Crossbow

    Main Hand Weapon Slot
    One Handed Sword, One Handed Axe, Dagger, One Handed Mace, One Handed Hammer, Spear, One Handed Club

    Lore-Master
    Main Hand Weapon Slot
    Staff

    Class Slot
    Lore-Master's Book

    Minstrel
    Main Hand Weapon Slot
    One Handed Sword, One Handed Club, Mace, Dagger

    Class Slot
    Minstrel's Songbook

    Rune-Keeper
    Main Hand Weapon Slot
    Lightning Stone, Frost Stone, Fire Stone

    Class Slot
    Rune-Keeper's Rune Satchel

    Warden
    Ranged Weapon Slot
    Javelin

    Main Hand Weapon Slot
    One Handed Sword, One Handed Axe, One Handed Mace, One Handed Club, One Handed Hammer, Dagger, Spear

    Legacies By Class and Pool


    Burglar
    Weapon Pool A
    Burglar skill bleed damage multiplier
    Small Snag Cooldown
    Feint Attack Cooldown
    Position Surprise Strike from Stealth
    Surprise Strike Critical Rating
    Cunning Attack bleed stack chance
    Critical response skill damage
    Subtle Stab critical multiplier

    Weapon Pool B
    Riddle Range
    Tricks Range
    Location is Everything cooldown
    Lucky Strike Cooldown
    Well-placed Strike cooldown
    Provoke Threat
    Quiet Knife Devastating Critical Buff Duration
    Ready and Able cooldown

    Class Item Pool A
    Gamble Chance
    Skills Critical Multiplier
    Off-hand Critical chance
    Positional Damage
    Gambler Devastating Critical Buff Duration
    Mischief Maker Devastating Critical Buff Duration
    Addle Cooldown
    Increased Healing from Mischievous Glee
    Tricks Duration

    Class Item Pool B
    Pulse Modifier for Glee
    Sneak Movement speed
    Stealth Level
    Hide in Plain Sight Cooldown
    Clever Retort Damage and Healing
    Increased Range for Reveal Weakness
    Confound Countdown duration
    Addle Induction multiplier

    Captain
    Weapon Pool A
    To Arms Duration
    Kick Cooldown
    Telling Mark Damage
    Devastating Blow Critical Rating
    Pressing Attack Critical Rating
    Melee Skill Power Cost
    Maximum targets for Pressing Attack
    Morale from Motivating Speech

    Weapon Pool B
    Cry Power Cost
    Tactics: On Guard Parry Rating Buff
    Tactics: Relentless Attack' Critical Rating Buff
    Routing Cry Damage
    Blade of Elendil Damage
    Cutting Attack Bleed Damage
    Defensive Strike Armour Buff
    Increased Duration of Make Haste

    Class Item Pool A
    Tactics: Focus in-Combat Power Regen Buff
    Healing from Rallying Cry
    Rallying Cry Cooldown
    Valiant Strike Morale Return
    Healing from Strength of Will
    Vocal Skills Healing
    Melee Skills Healing
    Words of Courage Power and Morale Cost

    Class Item Pool B
    IDOME Duration
    Time of Need Cooldown
    Captain's Escape from Darkness Cooldown
    Muster Courage cooldown
    Time of Need Cost
    Grave Wound Cooldown
    Shield of Dunedain cooldown
    Shadow's Lament Cooldown

    Champion
    Weapon Pool A
    Feral/Savage Strikes Damage
    Brutal Strikes Damage
    Relentless Strikes Damage
    Rend Bleed Damage
    Wild Attack Damage
    AoE Damage
    Critical Damage Magnitude

    Weapon Pool B
    Sprint Duration
    Sudden Defense Duration
    Battle Frenzy Cooldown
    Sound the Attack/Horn of Gondor Damage
    Hamstring Duration
    Combat Effect Delay
    Rend Armor Debuff

    Class Item Pool A
    Ardour/Glory Parry and Evade Bonus
    Ardour/Glory Pip Generation
    Ebbing Ire Cooldown
    Swift Strike Power Reduction
    Bracing Attack Heal
    Stun Duration – Horns
    AoE skills Power Reduction

    Class Item Pool B
    Ardour/Glory ICPR
    Adamant/Invincible Duration
    Rising Ire Cooldown
    Heroics Heal Chance
    Rend Bleed Pulses
    Sudden Defense Parry and Evade bonus
    Fight On Duration
    Range Hamstring
    Strikes Power Cost reduction

    Guardian
    1h Weapon Pool A
    Overwhelm Critical Rating
    Vexing Blow Damage
    Bash Damage
    Guardians's Pledge Cooldown
    Guardian's Ward Duration
    Sweeping Cut Damage
    Whirling Retaliation Damage
    Guardian Area Effec Melee targets

    2h Weapon Pool A
    Overwhelm Critical Rating
    Overpower Power Cost
    Brutal Assault Damage
    Guardian's Pledge Cooldown
    Guardian's Ward Duration
    Sweeping Cut Damage
    Whirling Retaliation Damage
    Guardian Area Effec Melee targets

    1h and 2h Weapon Pool B
    Targeted Melee skills range
    To the King damage
    Guardian Bleed Damage
    Charge duration
    Warrior’s Heart duration
    Stamp cooldown
    Guardian Bleed pulses
    Turn the tables Cooldown

    Class Item Pool A
    Catch a Breath Morale heal
    Skill threat
    Cry Resist Chance
    Challenge Targets
    Guardian’s Ward damage
    Sting damage
    Guardians Ward Block rating
    Guardians Ward Parry rating
    Catch a Breath Cooldown
    Shield Damage

    Class Item Pool B
    Guardians Threat Parry and Block rating
    Shield Wall Range
    Reactive Block damage
    Power Restore on Reactions
    Warrior’s Heart morale heal
    Stagger Effect Duration
    Shield Smash damage
    Increased Block, Parry and Evade from Protection
    Stagger Positional Damage
    Stagger critical rating

    Hunter
    Weapon Pool A
    Melee Critical Multiplier
    Blindside Critical Rating
    Needful Haste Duration
    Beneath Notice Cooldown
    Find the Path Movement bonus
    Improved Strength Of Earth Morale Regen
    Precision Stance Critical Magnitude
    AoE Skills Maximum Targets

    Weapon Pool B
    Desperate Flight Cooldown
    Stealth Detection
    Swift Stroke Parry/Evade Rating Buff
    Low Cut Bleed Chance
    Agile Rejoinder Heal Chance
    Melee Critical Rating
    Press Onward Cooldown
    Traited Intent Concentration Power bonus

    Bow Pool A
    Induction Bow Critical Multiplier
    Focus Bow Critical Multiplier
    Ranged Skill Evade Chance Modifier
    Ranged Skill Block Chance Modifier
    Induction Bow Power Cost
    Merciful Shot cooldown
    Focus Bow Power Cost
    Strength Quick Shot Slow
    Quick Shot Critical Rating

    Bow Pool B
    Ranged Evade Rating
    Distracting Shot Resistance Penetration
    Burn Hot Damage
    Induction Bow Threat
    Focus Bow Threat
    Heart Seeker Damage
    Endurance Quick Shot Threat
    Barbed Arrow Bleed Damage
    Distracting Shot Cooldown

    Lore-master
    Weapon Pool A
    Light of the Rising Dawn Critical Multiplier
    Cracked Earth Range
    Tactical Skills Direct Damage
    Staff Strike Cooldown
    Fire Skills Critical Multiplier
    Light of the Rising Dawn Damage
    Burning Embers Initial Damage
    Increased Power from Share the Power

    Weapon Pool B
    Burning Embers Range
    Sticky Gourd Direct Damage
    Gust of Wind Damage
    Ents Go To War Damage
    Lightning Storm Damage
    Test of Will Damage
    Cracked Earth Damage
    Storm Lore Damage
    Lightning Skills Critical Rating

    Class Item Pool A
    Beacon of Hope Healing
    Target Tactical Damage Skills Resist Rating
    Target Physical Resist Rating
    Fire Skills Critical Rating
    Wizard's Fire Pulses
    Burning Embers Pulses
    Non Damaging Sign of Power Durations
    Ancient-Craft Targets

    Class Item Pool B
    Target Fire Damage Skills Resist Rating
    Test of Will Devastate Damage
    Duration Curing Skills Resistance
    Inner Flame Healing
    Fire Damage Over Time
    Bane Flare Targets
    Fire-Lore Targets
    Increased Threat from Sign of Rage
    Increased Morale from Sign of Protection

    Minstrel
    Weapon Pool A
    Triumphant Spirit Cooldown
    Call to War Skills Resistance Chance
    Piercing Cry Damage
    Call of Oromë Damage
    Soliloquy of Spirit HoT Pulses
    Rally! Cooldown
    Healing Threat

    Weapon Pool B
    Call of the Second Age Targets
    Call to Fate Critical Multiplier
    Recovery time Still as Death
    Tier 1 Ballad Damage
    Tier 2 Ballad Damage
    Target Resist Cry of Valar
    Cure Fear Cooldown

    Class Item Pool A
    Target Ballad Resist Rating
    Healing and Motivation Skills Morale Healing
    Raise the Spirit Healing
    Bolster Courage Healing
    Inspire Fellows Healing
    Ballad of War Magnitude
    Healing Skills Power Cost

    Class Item Pool B
    Target Song Resist Rating
    Chord of Salvation Cooldown
    Echoes of Battle Resistance Rating Debuff
    Cry of the Chorus Cooldown
    Song of the Dead Cooldown
    Ballad of Unshakable Will Fear Resistance
    Ballad of Flame Fire Defence

    Rune-keeper
    Weapon Pool A
    Healing Attuned Skill Power Cost
    Battle Attuned Skill Power Cost
    Fury of Storm Damage
    Fire Skill Damage
    Healing
    Wrath of Flame Damage Over Time
    Healing Over Time

    Weapon Pool B
    Steady Attuned Skill Power Cost
    Chill of Winter Damage
    Fury of Storm Critical Multiplier
    Vivid Imagery Targets
    Distracting Flame Cooldown
    Target All Skills Resist Rating
    Chill of Winter Debuff Duration
    Glorious Foreshadowing Duration

    Class Item Pool A
    Distracting Winds Cooldown
    Writ of Health Healing
    Self Motivation Power Return
    Shocking Words Stun Chance
    Pulses Prelude to Hope
    Writ of Fire Damage
    Essence of Flame Damage
    Scribe's Spark Damage

    Class Item Pool B
    Chilling Rhetoric Cooldown
    Frozen Epilogue Cooldown
    Target Shocking Touch Resist Rating
    Do Not Fall This Day Cooldown
    Word of Exaltation Cooldown
    Mending Verse Healing
    Epic for the Ages Healing
    Ceaseless Argument Power Cost

    Warden
    Weapon Pool A
    Exultation of Battle Threat
    Mighty Blow Damage
    Wages of Fear Positional Damage
    Recklessness Attack Duration
    Wall of Steel Parry Rating
    Piercing Strike Threat
    Spear of Virtue Threat
    War Cry Threat
    Power Fierce Resolve Gambit Line

    Weapon Pool B
    Javelin Toss Range
    Ambush Critical Multiplier
    Critical Strike Critical Multiplier
    Spear of Virtue Damage
    Surety of Death Damage Over Time
    Hampering Javelin Duration
    Boar's Rush Critical Rating
    Onslaught Damage
    Power, Power Attack Gambit Line

    Javelin Pool A
    Determination In Combat Morale Regeneration
    Conservation In Combat Power Regeneration
    Dark Before Dawn Power Restored
    Celebration of Skill Healing
    Restoration Morale Healed
    Dance of War Evade Rating
    Safeguard Healing
    Heal bonus for Conviction
    Power Safeguard Gambit Line

    Javelin Pool B
    Shield Piercer Duration
    Careful Step Duration
    Forced March Max Power Penalty
    Shield Mastery Block Rating
    Resolution Resist Rating
    Ambush and Careful Step Induction
    Reduced To-Hit Movement penalty for Javelin Skills
    Duration Adroit Maneuver
    Duration Warden’s Triumph

    Acquiring Legendary Items
    Legendary Items come in 3 forms. Rare Quality, Incomparable Quality, and Epic Quality. These can be obtained a variety of ways as listed below.

    Volume Two, Book One
    During the course of this book you will receive your very first legendary item that you can use. I will not go into the details, this way I can avoid unnecessary spoilers as this guide is not going to explain the plot of the story.

    Loot Drops
    ·Sentient world MOBs level 51 and above, including those outside the Mines Of Moria have a chance to drop random Legendary Items for you to take to a Forge Master to identify.
    ·All MOBs level 51 and above ''INSIDE'' Moria have a chance to drop a barter item that can be bartered at the Dolven View Camp inside of Moria or at the Docks in Lorien for an unidentified Legendary Item of your choice.
    ·Chests in instances inside Moria have a chance to drop Second or Third age items.
    ·The Strange Happenings Raid (Turtle) has a chance to drop specialized First and Second age Swords or Spears.
    ·DN, Watcher, and Turtle also have a chance to drop Bright Emblem of Nimrodel, which can be bartered at Dolven View or on the Docks of Lorien for First Age Items.
    ·Level 61-65 Third Age items will be found via looted and crafting
    ·Level 65 Second age items will only be gained through crafting. Crafted (aka Reforged) second age items will require legendary fragments and a special item, called the Symbol of Celebrimbor, which can only be found in 6-man and 12-man instances. The Symbol and fragments are not BOA. There will be no dropped/bartered second ages for 61-65.
    ·Level 65 First Age items are being withheld until a future book update.

    Crafted Legendary Items
    Weaponsmiths, Metalsmiths, Scholars, Tailors, Woodworkers, and Jewellers can craft unidentified Legendary Items that can be sold, traded, and used by themselves or other players. Currently players can only craft Second (Called "Reforged") or Third Age (Called "Crafted").

    Lothlorien Gift Boxes
    The Lothlorien Reputation Boxes have what appears to be ~20% chance to drop a level 58, 59, or 60 Second Age item. In addition, these boxes can also drop sealed and fused relics as well as Item Experience Runes.

    Identifying Legendary Items

    Once you have acquired a legendary item, you may take it to a Forge-Master to be identified.

    At that time you can see what legacies are available on the item. You can identify any legendary item regardless of your level as long as you have access to Moria (Completed Volume 2, Book 1) and the coin to cover it. RARE ITEMS cost 10 silver, INCOMPARABLE ITEMS cost 20 silver, EPIC ITEMS cost 30 silver to identify. After identifying the item you can decide if you want to keep the item or disassemble the item for relics. Items cannot be sold to vendors, however you can trade or sell them to other players via trading or through the auction house.

    During identification, your item will pull from the legacies listed for Pool A.

    What To Do With Your Items

    Once you have identified an item, you have a few choices of what you can do with it. We will discuss the choices in this section.

    Deconstructing Items

    The first choice we are going to discuss is deconstructing the item. If an item does not have desirable qualities or you just do not wish to sell or trade it, you can deconstruct that item to get relics that can enhance your Legendary Item. The first step is to see a Relic Master.

    Select the item you wish to deconstruct and press the deconstruct button.

    Depending on if you have leveled up the weapon or not through combat helps determine what relics and how many you will get. Non leveled weapons and items will net you one tier 1 relic. Leveling a weapon to levels above 11 will net you a higher chance to receive higher tier relics.

    Also when you deconstruct a leveled weapon (level 11 or higher), you will receive a token with between 20% and 75% of the experience you have earned with that weapon. It is returned to you in the form of a Heritage Rune that you can apply to any 1 item you choose. While not getting all of the experience you put into the item, it is a nice bonus to the deconstruction process of out leveled or non useful items. The higher the level of the weapon/item, the higher the chance to get a higher percentage back. Bonuses for returns apply at level 11, 21, 31, 41, and 50.

    On some deconstructions, you will get an item called a LEGENDARY SHARD/FRAGMENT. These items are used by crafters to construct new legendary items. So far, recipes are only available from crafting guild vendors.

    When you deconstruct an item at max level, all of your slotted relics will be refunded to you. This only occurs at max item level.

    Trading Or Selling Legendary Items

    As long as you do not equip the item, the second choice is to sell or trade your Legendary Items. You can do this by listing them on the Auction House or trading them through the secure trade UI with another player.

    Equipping Your Legendary Item

    You can choose to use your Legendary Item or have it gain experience while you use other weapons or items. You can only have 6 items bound to you at one time. If you have 6 and wish to switch one out, you must deconstruct an item before you can bind another one to you. You equip legendary items just like any other item in game. Once equipped, the item will show up on the Legendary Item Panel.

    The Panel shows Current/Max Level, IXP gained, Currently equipped gems/runes/settings, legacies, runes/settings/gems in inventory, and legacy points spent/available. Across the top of the panel is 6 tabs, one for each item slotted.

    Leveling Your Legendary Items

    Once items are equipped and in your Legendary Item panel, you can begin to gain experience with that item. With the exception of the item you get from Volume 2, Book 1 (this item MUST be equipped to gain IXP for it), your items will gain IXP whether they are equipped or not. As long as they are in your Legendary Item panel, they will gain IXP. Legendary Items can have a max level of 30, 40, or 50. The experience curve is the same as a player's leveling curve. So to max a Level 30 would be 467,828; Level 40 would be 1,224,451; Level 50 would be 2,792,706.

    Experience Requirements by Level
    0
    100
    350
    850
    1,700
    3,000
    4,850
    7,718
    11,130
    15,435
    20,738
    27,143
    34,755
    43,860
    54,023
    65,888
    79,380
    94,605
    111,668
    130,673
    151,725
    174,930
    200,393
    228,218
    258,510
    291,375
    330,031
    372,200
    418,068
    467,828

    After level 30, legendary items will have a set amount per each level from 31 to 60.
    3rd age is 20,000 per level
    2nd age is 40,000 per level
    1st age is 80,000 per level

    Experience From Killing MOBs
    Item Experience is based on the experience you gain while in a non enhanced state (i.e. Blue Bar). So if you gain 100xp from killing a MOB, you will gain 100IXP. If in an enhanced state you will gain half of gained XP in IXP (i.e if you get 100XP you will get 50IXP). That experience is split between all of your items in your panel based on the group XP modifier. So if you had two items in your panel, each one in this case would get 60 IXP for a grand total of 120IXP. This mechanic is based on how many items you have leveling enabled on at the time.

    Experience From Quests
    Some quests also grant IXP as well once you complete the quest. This XP is again split across all items on the Legendary Panel. Some quests are special and grant IXP as well as a scroll to add properties to your weapon (weapon titles) to change damage type, add a slayer type, or add a buff. These quests require a special item to do the quest. There are also various quests throughout Middle-earth that grant IXP as well as other rewards.

    IXP Runes
    Runes acquired in Moria or the areas of Shadows of Angmar will only work with level 60 or below legendary items. There are new IXP Runes for Mirkwood that will only work on legendary items (you will need these for 61+ items).

    Disable Leveling
    You can focus on just one or two items at a time if you wish by selecting the item tab in the Legendary Item UI and pressing the "Disable Leveling" button at the bottom. This will disable XP gain on this item. Note that this will also change the modification mechanic for XP gain as well.

    Note: You cannot disable leveling on the legendary starter weapon, except by unequipping it.

    Reforging Item

    Every 10 Item levels, your Legendary Items MUST be reforged. When an item needs to be reforged, it will no longer gain Item Experience. The only exception is when you use a Heritage Rune, the experience will carry on in between each reforge, however you must still reforge the item before applying another rune to it. To reforge the item, you must see a Forge Master.

    Refunding Legacy Points
    During each reforge, you can refund your legacy points to redistribute on that item only. Legacy points
    CANNOT be moved from one item to another. They are specific to that item ONLY. It is a good idea to refund the points every time in case you get an upgrade to a legacy you have been leveling up or you get a new legacy you'd rather use then what you have been.

    Removing Relics
    You can also remove relics during reforge as well by checking the box. This is a good idea if you want to replace those relics without losing them. You can only remove equipped relics during reforge, there is no other way to remove them at this time.

    Naming Your Item
    During the reforge you can also name your Legendary Item. Names do not have to be unique. You can name all your items the same thing or even the same name someone else used for theirs. Naming guidelines still follow the naming rules in the game. The only difference is that the names for items CAN contain spaces and some symbols. Please remember to follow the in game rules regarding naming characters as this applies to your Legendary Items as well.

    Levels 10, 20, and 30
    At these level milestones, during reforge an item will be granted a new legacy. You will have the option to select one of two randomly generated legacies from legacy pool B (there is a small chance to get a legacy from pool A). The higher the weapon's quality, the better tier the legacies are liable to be.

    Level 40, 50, and 60 (and 70 if you use a scroll)
    During these reforges, your item will upgrade a legacy. What this means is that a legacy will increase in its tier. You can choose between two random legacies to upgrade. More on legacy tiers is explained in the legacy section.

    Note: If your legendary item already has all tier 6 legacies on it, you will NOT be offered another chance to add a new legacy instead (due to the fact that you can use upgrade scrolls to try and game the system).

    Legacies

    Each item has on it what are called Legacies. These items modify class skills. Each legacy has a tier. Tier 1 is the lowest (and most expensive to level up) and tier 6 is the highest (and least expensive to level up). DPS is it's own legacy and has a max rank of 7. The other legacies can have up to rank 9 depending on the skill it modifies and what tier the legacy is.

    Rank is what level the legacy is. The higher the rank, the more powerful it is. All legacies start at rank 1.

    Tier is the "quality" of the legacy. The higher the tier (1-6), the cheaper it is to rank up that legacy as opposed to the same legacy at a lower tier.
    Example: A tier 1 from rank 1 to 2 may cost 15 LP to level up. While that same legacy at tier 4 may only cost 7 LP to rank from 1 to 2.

    Each time your weapon or item levels up, you are awarded Legacy Points. These points can be used to rank up a legacy to the next rank. To rank up a legacy, go to the IA Panel and select the legacy you wish to level up and press the "Rank Up" button below the list.

    Relics: Settings, Gems, and Runes
    These items add different modifiers to your legendary items. Generally the higher the tier, the better the modification.

    Slotting Relics
    To slot these items, open your IA panel. On the right hand side you'll see a box with 3 tabs (one for each type). Click on the tab type you wish to slot, click on the rune/setting/gem you wish to slot and press the "Slot Relic" Button. Note that if there is already an item in that slot, it will be destroyed and lost forever. The only way to recover relics from slots is during reforging. If you really want to slot something else but want to keep the one in the slot at that time, you should wait until you reforge the item.

    Tier 1 Relics
    Bronze Setting Of Warding: +10 Might/+2.5% Partial Block Mitigation
    Bronze Setting Of Fleetness: +10 Vitality/+2.5% Partial Evade Mitigation
    Bronze Setting Of Deflection: +10 Agility/+2.5% Partial Parry Mitigation
    Bronze Setting Of Deftness: +10 Agility/+10 Might
    Bronze Setting Of Endurance: +10 Vitality/+10 Agility
    Bronze Setting Of Might: +10 Might/+10 Vitality

    Tier 2 Relics
    Copper Setting Of Rage: +204 Melee Critical/+10 Might
    Copper Setting Of The Enduring Hand: +204 Ranged Critical/+10 Vitality
    Copper Setting Of The Deft Hand: +204 Ranged Critical/+10 Agility
    Copper Setting Of Whelming: +204 melee Critical/+10 Vitality
    Agate Gem Of The Fateful Word: +480 Tactical Rating/+10 Fate
    Agate Gem Of The Willful Word: +480 Tactical Rating/+10 Will

    Tier 3 Relics
    Iron Setting Of Fleet Hand: +208 Ranged Critical/+2.5% Partial Evade Mitigation
    Iron Setting Of Stout Deflection: +208 Melee Critical/+2.5% Partial Parry Mitigation
    Iron Setting Of The Stout Ward: +208 Melee Critical/+2.5% Partial Block Mitigation
    Amethyst Gem Of The Determined Mind: +60 In Combat Power Regen/+10 Will
    Amethyst Gem Of Determined Fate: +60 In Combat Power Regen/+10 Fate
    Amethyst Gem Of Destiny: +10 Will/+10 Fate

    Tier 4 Relics
    Early Rune Of The Heart: +75 Morale/-2% Attack Duration
    Early Rune Of The Spirit: +75 Power/-2% Attack Duration
    Steel Setting Of Great Might: +3% Partial Block Mitigation/+3% Partial Parry Mitigation
    Steel Setting Of Great Rage: +212 Melee Critical/+12 Agility/+12 Vitality
    Garnet Gem Of The Mindful Touch: +600 Incoming Healing/+12 Will
    Garnet Gem Of The Fateful Touch: +600 Incoming Healing/+12 Fate

    Tier 5 Relics
    Aged Rune Of Courage: +100 Morale/-5% Item Wear Chance On Hit/+50 Power
    Aged Rune Of Freedom: +100 Power/-5% Item Wear Chance On Hit/+50 Morale
    Silver Setting Of Strength: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Might
    Silver Setting Of Longevity: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Vitality
    Sapphire Gem Of Empowerment: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Will
    Sapphire Gem Of The Sage: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Fate

    Tier 6 Relics
    Profound Rune Of Swift Step: -2.5% Attack Duration/+480 Ranged Defense/+125 Power
    Profound Rune Of Action: -2.5% Attack Duration/+480 Melee Defense/+125 Morale
    Gold Setting Of Nimbleness: +5% Partial Evade Mitigation/+220 Ranged Critical/+15 Agility
    Gold Setting Of Quickness: +5% Partial Parry Mitigation/+220 Melee Critical/+15 Agility
    Ruby Gem Of Nobility: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Fate
    Ruby Gem Of Respite: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Will

    Tier 7 Relics
    Deep Rune Of The Mountains: +150 Morale/+100 Power/-2.5% Attack Duration
    Deep Rune Of The Forest: +100 Morale/+150 Power/-2.5% Attack Duration
    Platinum Setting Of The Bulwark: +7.5% Partial Block Mitigation /+224 Melee Critical Rating/+5% Devastate Magnitude
    Platinum Setting Of Hardiness: +15 Vitality/+15 Might/+15 Agility
    Moonstone Gem Of The Sundering Sea: +15 Will/+15 Fate/+960 Tactical Rating
    Moonstone Gem Of The Stars: +1200 Incoming Healing/+480 Tactical Defense/+90 In Combat Power Regen

    Tier 8 Relics
    Ancient Rune Of The Storm: +600 Ranged Defense/+150 Power/+150 Morale
    Ancient Rune Of The Thunder: +600 Melee Defense/+150 Morale/+150 Power
    Ithildin Setting Of The Biting Fly: +7.5% Partial Evade Mitigation/+5% Devastate Magnitude/+230 Ranged Critical Rating
    Ithildin Setting Of Reflex: +7.5% Partial Parry Mitigation/+5% Devastate Magnitude/+230 Melee Critical Rating
    Adamant Gem Of Dreams: +96 In Combat Power Regen/+230 Tactical Critical Rating/+1200 Tactical Rating
    Adamant Gem Of The Moon: +96 In Combat Power Regen/+600 Tactical Defense/+1200 Tactical Rating

    Tier 9 Relics (Level 61 and above items only)
    Mithril Setting of the Warrior: +20 Vitality/+20 Might/+20 Agility
    Mithril Setting of the Citadel: +10% Partial Block Mitigation/+7.5% Devastate Magnitude/+350 Melee Critical Rating
    Emerald of the Verdant Glen: +1500 Incoming Healing/+520 Tactical Defense/+102 In-combat Power Regen
    Emerald of the Abyssal Depths: +20 Fate/+20 Will/+1200 Tactical Rating
    Subtle Rune of the Marshes: +200 Power/+150 Morale/+250 Ranged Critical Defense
    Subtle Rune of the Crags: +200 Morale/+150 Power/+250 Melee Critical Defense

    Combining Gems, Settings, and Runes
    So you want better settings, gems, and runes? Well the best way (well and really the only way) to do it is to combine relics using the Relic-Master. Once you have deconstructed a few items, you should have a decent number of them to work with. Combining is very simple. Take 5 items of the same tier (they don't all have to be settings/gems/runes; they can be a mix-n-match) and combine them... You should get one or two randoms of the next tier above. Sometimes you'll get a critical combining and get several items over a couple tiers.

    Remember, the only ways to get more relics are quests (which are very VERY few and far between) or deconstructing other legendary items. So if the item does not have good legacies on it, go ahead and break it down and make it useful.

    Combining tier 8s only requires 2 tier 8 items.
    Combining tier 9s only requires 2 tier 9 items.

    Crafted Relics (4th Slot)
    With the introduction of Siege of Mirkwood, there was an added legendary item relic slot for crafted relics. Only crafted relics can go in this slot. Below is a list of those relics and who can make them.

    ·Crafted relic recipes will be available as guild recipes.
    ·There are three tiers of crafted relics. The first tier relic is BOE and has no minimum (stat) item level (can be used on all legendaries). The second tier relic is also BOE, but can only be used on legendary items that are (stat) level 61 or higher. The third tier relic is BOA and can only be used on legendary items that are (stat) level 65.
    ·The second and third tier relics require special ingredients: A Compendium of Middle Earth, Volume I (second tier) and A Compendium of Middle Earth, Volume II (third tier).
    ·The compendiums can be received one of two ways: complete a daily quest for each compendium or spend skirmish points to receive a compendium. The compendiums are NOT BoA.

    Every guild can make an item that converts to one of 4 different BOA orange relics. These are on a 1 week cooldown and the recipe costs 600s. These can only be placed in level 65 LIs. Tier 1 and Tier 2 crafted relics may be traded until opened, and are for level 61+ Legendary Items.

    After an item is made, one must return to the guild leader to convert it to a symbol that can then be deconstructed by a relic-master. The crafted relic becomes a permanent part of your weapon and will not return to your pool when you decon.

    Scholar
    Minor Symbol of Power: +50 Power (T1)
    Symbol of Power: +100 Power (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Cook
    Minor Symbol of Morale: +50 Morale (T1)
    Symbol of Morale: +100 Morale (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Tailor
    Minor Symbol of Fate: +10 Fate (T1)
    Symbol of Fate: +20 Fate (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Metalsmith
    Minor Symbol of Might: +10 Might (T1)
    Symbol of Might: +20 Might (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Weaponsmith
    Minor Symbol of Vitality: +10 Vitality (T1)
    Symbol of Vitality: +20 Vitality (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Woodworker
    Minor Symbol of Agility: +10 Agility (T1)
    Symbol of Agility: +20 Agility (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Jeweller
    Minor Symbol of Will: +10 Will (T1)
    Symbol of Will: +20 Will (T2)
    Symbol of Battle: +390 Melee Critical Rating/+390 Melee Offense Rating (T3)
    Symbol of Accuracy: +390 Ranged Critical Rating/+390 Ranged Offense Rating (T3)
    Symbol of Tactics: +390 Tactical Critical Rating/+390 Tactical Offense Rating (T3)
    Symbol of Vigor: +390 Outgoing Healing Rating/+390 Tactical Critical Rating (T3)

    Legendary Item Titles

    These are the current titles for weapons and items in game. DV is for Dolven-view, CG is for Caras Galadhon, and Gathburz is Gathburz. Currently reputation scrolls require kindred standing.

    Weapon Titles Reputation
    Hero of Caras Galadhon - Beleriand + Orc Slayer Tier 1 (CG) (20 Gold Leaves/60 Silver Branches)
    Elven Shadow Master - Belerind + Unseen Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/20 Bronze Feathers)
    Elven Dead Reaver - Beleriand + Dead Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/20 Bronze Feathers)
    Elven Vermin Slayer - Beleriand + Spider Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/20 Bronze Feathers)
    Elven Stone Smasher - Beleriand + Troll Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/20 Bronze Feathers)

    Weapon Titles Quest
    Scion of the Drowned Kingdom - Westerness (DV)
    Guardian of the Deep Halls - Ancient Dwarf-make (DV)
    Defender of the Forgotten West - Beleriand (ED)
    Dark Banisher - Ancient Evil Tier 1 (DV)
    Shadow Piercer - Ancient Evil Tier 3 (DV)
    Goblin Piercer - Orc-kind Tier 1 (DV)
    Orc Hewer - Orc-kind Tier 2 (DV)
    Uruk Slayer - Orc-kind Tier 3 (DV)
    Wild Fighter - Beast Slayer Tier 1 (DV)
    Savage Tamer - Beast Slayer Tier 2 (DV)
    Beast Master - Beast Slayer Tier 3 (DV)
    Dead Reaver - Dead Slayer Tier 1 (DV)
    Wight Rager - Dead Slayer Tier 2 (DV)
    Shade Ender - Dead Slayer Tier 3 (DV)
    Vermin Slayer - Insect Slayer Tier 1 (DV)
    Pest Hewer - Insect Slayer Tier 2 (DV)
    Spider Cleaver - Insect Slayer Tier 3 (DV)
    Dark Cleaver - Unseen Slayer Tier 2 (DV)
    Wraith Ender - Unseen Slayer Tier 3 (DV)
    Worm Fighter - Dragon-kind Slayer Tier 1 (ED)
    Drake Cleaver - Dragon-kind Slayer Tier 2 (ED)
    Stone Smasher - Troll-kind Slayer Tier 1 (ED)
    Troll Bane - Troll-kind Slayer Tier 2 (ED)
    Olog Killer - Troll-kind Slayer Tier 3 (ED)
    Giant Fighter - Giant Slayer Tier 1 (ED)
    Mountain Master - Giant Slayer Tier 2 (ED)
    Giant Killer - Giant Slayer Tier 3 (ED)

    Class Item Titles
    Cold Heart - Frost Damage Modifier (Rune-keeper Only) Tier 1 (DV)
    Frost Reaver - Frost Damage Modifier (Rune-keeper Only) Tier 2 (DV)
    Ice Fist - Frost Damage Modifier (Rune-keeper Only) Tier 3 (DV)
    Foe Sitnger - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 1 (DV)
    Sky Rager - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 2 (DV)
    Storm Hammer - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 3 (DV)
    Gleaming Striker - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 1 (DV)
    Flashing Bane - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 2 (DV)
    Shining Star - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 3 (DV)
    Firm Resolve - Tactical Defense Tier 1 (DV)
    Iron Will - Tactical Defense Tier 2 (DV)
    Resolute Heart - Tactical Defense Tier 3 (DV)
    Fier Temper - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 1 (ED)
    Burning Rager - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 2 (ED)
    Flame Striker - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 3 (ED)
    Stout Defender - Melee Defense Tier 1 (ED)
    Steadfast Protector - Melee Defense Tier 2 (ED)
    Stalwart Guardian - Melee Defense Tier 3 (ED)

    Forge Masters and Relic Masters

    Forge Masters and Relic Masters are located at all major quest hubs within Moria. There is also a set at Echad Mirobel in Eregion.

    Note the following exceptions:
    No Forge Master or Relic Master at Durin's Threshold.
    No Relic Masters in either Rivendell or Thorin's Hall.

    A special note about the FORGE Masters in Rivendell and Thorin's Hall. Those will begin to interact with you during the course of Volume 2, Book 1, which requires character level 45 to begin. They remain active during the course of the quest, and interacting with them is required to advance the quest. As of now, they remain available to identify and reforge items once Book 1 is complete.

    Special Legendary Item Scrolls

    Scrolls will be available via barter, using Medallions of Dol Guldur or purchased with skirmish points. Additionally, legendary point reset scrolls may be found from deconstruction. All level requirements listed are equippable item level, not experience earned levels. Stat legacies mean things like Might, Agility, Fate, Will, etc. There is no limit to the amount of upgrade scrolls you can use on a legendary item.

    ·Legendary Point Reset Scroll: resets the points spent on legendary items. There are two flavors of this scroll. One will reset points spent on items up to level 60. One will reset points spent on items up to level 65.
    ·Legacy Upgrade Scroll: upgrades one legacy of player choice on a legendary item. There are two flavors of this scroll. One will upgrade a legacy on items up to level 60. One will upgrade a legacy on items up to level 65
    ·Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
    ·Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.
    ·Level Unlock Scroll: unlocks an additional 10 experience levels on any legendary item. Once again, two flavors: The Lesser version adds 10 experience levels on items that are level 60 and below. The standard version adds 10 experience levels on items that are level 65 and below. (Note: You may only use this scroll once per item).


    FAQs

    Just general questions that really did not fit into a specific section or are asked so much that it is a quick glance. As this is already getting big, I really hate to add more sections, but hey.

    Q. Can I slot items that are not for my class?
    A. No, you can only slot items that you can equip. Items must be bound to you before you can slot them and you can only bind items that you can equip.

    Q. Can I slot an item that needs a higher equippable level than me to gain it experience for later use?
    A. No, as above, you can only slot items that you can equip. If you do not meet the level requirement, you will not be able to bind it to you.

    Q. Can I change/choose/move/remove legacies I want to keep/not keep to/from another weapon?
    A. Yes, to a point. While you cannot choose or move legacies specifically, you can use scrolls to change one to a stat. You cannot move from one item to another.

    Q. Can I change the damage type of my weapon?
    A. Yes, you can get a scroll from the Item Advancement quests. These scrolls work like dye and adds a title to your weapon. Some titles are damage type, others are slayer type.

    Q. Can I have a slayer type and a damage type on the same weapon?
    A. No, the system only allows one title to be applied to a weapon. If you apply a slayer for instance to a weapon and change the damage type, the slayer title and effects will be removed. Although, there is a rep-locked (Aquaintance, I belive) barterable (20 gold leaves, 60 silver branches) Lothlorien title that grants both Beleriand damage and Orc slayer Tier 1. There are also barter scrolls in Mirkwood that add Beleriand + the other slayer types as well.

    Q. Can I keep more then 6 items bound to me?
    A. No, you can only have a total of 6 items bound to you at one time due to technical and database limitations.

    Q. Can I unslot an item without deconstructing it?
    A. No, you must deconstruct the item in order to free up the slot.

    Q. When/How can I name my item?
    A. During the first reforge at item level 10, you can change the name of your weapon.

    Q. What if I messed up naming my weapon?
    A. You'll have to wait till the next reforge to change it.

    Q. Where can I find Forge-masters?
    A. You can find Forge-masters at all quest hubs inside Moria and Lothlórien, plus Echad Mirobel in Eregion, Rivendell and Thorin's Hall.

    Q. Where can I find Relic-masters?
    A. Relic-masters can be found next to Forge-masters in the same locations as above, except Rivendell and Thorin's Hall.

    Q. How come 2h Weapons have extra stats on it, but 1h do not?
    A. This is to make up for the loss of an off-hand weapon. Therefor 2h weapons will usually have about 3 extra stats on it that cannot be upgraded (like +agility/vit/might/etc).

    Q. Are any items from Shadows Of Angmar able to be broken down for relics or able to be reforged?
    A. No, only the new items that are for the Legendary Items system are able to be broken down or reforged.

    Q. Is there any correlation(s) between the TYPE of Legendary Item (Incomparable, Epic, etc) and the player LEVEL of the item required for use (51-60) and the MAXIMUM Item Experience cap (30, 40, 50)?
    A. No, all legendary items will now level to 60.

    Q. Why is the third tier of crafted relics BoA?
    A. We wanted to use this tier of relic as a reward for crafters who have earned Supreme Mastery in their craft.
    Last edited by Pyroburn; Dec 15 2009 at 11:14 AM.

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    Re: New and Improved Legendary Item Guide

    The lore-book guide has also been updated

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    Senior Member Online status: crazyaddict is offline Reputation: crazyaddict has disabled reputation
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    ·The compendiums can be received one of two ways: complete a daily quest (available from the guild) for each compendium or spend skirmish points to receive a compendium. The compendiums are NOT BoA.
    What daily quests are you refering to? When you say available from the guild, are you talking about the npcs from the various crafting guild halls? No quests were offered there when I looked. The only way I've been able to get a compendium so far is by using skirmish points.

    BTW, I think this guide should be stickied. Very useful.
    Last edited by crazyaddict; Dec 03 2009 at 11:17 AM.

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    Re: New and Improved Legendary Item Guide

    Thank you for finding my editing error.... With all of that I was bound to miss something. I had more in that point then what was there. I know there is the one spider quest for Compendium II, not sure where/what it is for Compendium I....

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    I know there is the one spider quest for Compendium II, not sure where/what it is for Compendium I....
    Where is this spider quest? Trying to save my skirmish points for my soldiers.

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    Thank you for finding my editing error.... With all of that I was bound to miss something. I had more in that point then what was there. I know there is the one spider quest for Compendium II, not sure where/what it is for Compendium I....
    The daily spider quest comes from emyn lum (youll get there around level 63) the compendium 1 quest comes from flaming deeps i believe


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    Re: New and Improved Legendary Item Guide

    So If I understand the post correctly that if you identify a new first age minstrel book for example and it only gets one healing skill out of pool A that on subsequent reforges for the first 3 levels you wont be able to get even a chance at adding another pool A healing legacy and only pool B legacies will be available to choose from?

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    not sure where/what it is for Compendium I....

    As said it is at the town in the flaming deeps. Quest requires drops from orcs and worms. Pretty sure it was 15 drops from orcs and 10 from the worms.

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    Re: New and Improved Legendary Item Guide

    it seems relics barter goes by copper,iron,steel,silver....
    i know copper and iron are t1 and t2 relics, what about the rest?

    there are also fused early and fused aged, what tiers do they give?

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by jhan75 View Post
    it seems relics barter goes by copper,iron,steel,silver....
    i know copper and iron are t1 and t2 relics, what about the rest?
    This information is in the first post.


    Unless stated otherwise, all content in this post is My Personal Opinion.

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    Re: New and Improved Legendary Item Guide

    Yula, I didn't see the information he is requesting above and I am greatly curious as well.

    From what I have seen, it shapes up like this.

    Fused Copper Relics
    Fused Iron Relics
    Fused Early Relics
    Fused Aged Relics

    (I know I am forgetting one in the list). I got the Fused Early Relics from the barterer and upon deconstruciton got 2 Tier 4 gems. That was about 270 Skirmish marks if memory serves. Now the next step, the Fused Aged, requires 1,500 Skirmish marks (or about 1,100 if you use a Third Mark and about 800 if you use a Vet's Third Mark) so my question is, do we just get Tier 5 out of that? If that is the case, it seems like Fused Early relics are the way to go as you are going to combine them into at least 1 or 2 tier 5 on a combo, possibly far more on good result.

    Anyone have experience with this?
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by PhatWOP View Post
    Yula, I didn't see the information he is requesting above and I am greatly curious as well.

    From what I have seen, it shapes up like this.

    Fused Copper Relics
    Fused Iron Relics
    Fused Early Relics
    Fused Aged Relics

    (I know I am forgetting one in the list). I got the Fused Early Relics from the barterer and upon deconstruciton got 2 Tier 4 gems. That was about 270 Skirmish marks if memory serves. Now the next step, the Fused Aged, requires 1,500 Skirmish marks (or about 1,100 if you use a Third Mark and about 800 if you use a Vet's Third Mark) so my question is, do we just get Tier 5 out of that? If that is the case, it seems like Fused Early relics are the way to go as you are going to combine them into at least 1 or 2 tier 5 on a combo, possibly far more on good result.

    Anyone have experience with this?

    24 moria tokens will get you a fused profound relic


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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by PhatWOP View Post
    Yula, I didn't see the information he is requesting above and I am greatly curious as well.
    Actually it is there. The order is the same regardless if the relics are fused or not...

    1. Bronze
    2. Copper/Agate
    3. Iron/Amethyst
    4. Early/Steel/Garnet
    5. Aged/Silver/Sapphire
    6. Profound/Gold/Ruby

    Have not seen the ones below, but this is what they would be if they were there:

    • Deep/Platinum/Moonstone
    • Ancient/Ithildin/Adamant
    • Mithril/Emerald/Subtle

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    Re: New and Improved Legendary Item Guide

    Ok, that all makes sense now. Thanks for the clarification Pyro. I wasn't sure if they lined up like that or not.
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by PhatWOP View Post
    Ok, that all makes sense now. Thanks for the clarification Pyro. I wasn't sure if they lined up like that or not.
    Yea, they are supposed to. Now I have heard of there being a bug (Silver I believe) that they were returning improper relics on decon. I "think" they were fixed, but who knows...



    On another note, just a couple minor edits were made. I am not adding the quest locations for the compendiums at this time. I figure that Turbine will probably be adding more at a later date when it is not really worth it to keep us grinding so much, and the fact that it pushes real close to the character limit....

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    Re: New and Improved Legendary Item Guide

    Awesome info, thanks for pulling it together!

    This needs to be stickied, please!

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    Re: New and Improved Legendary Item Guide

    This should be stickied.

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    Re: New and Improved Legendary Item Guide

    I very much appreciate all the work on this guide.

    Would you know of a post or link where a person can go to actually find out what the various Hunter Legacies actually do? I have no idea what "Induction bow threat down" specifically means, and whether I want to put points in that or in "Induction bow power cost".

    My thanks in advance for any help offered.
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Faramir68 View Post
    I very much appreciate all the work on this guide.

    Would you know of a post or link where a person can go to actually find out what the various Hunter Legacies actually do? I have no idea what "Induction bow threat down" specifically means, and whether I want to put points in that or in "Induction bow power cost".

    My thanks in advance for any help offered.
    It means when in Endurance stance, your Quick shot will deagro more then the base....

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Nansen View Post
    Awesome info, thanks for pulling it together!

    This needs to be stickied, please!
    Quote Originally Posted by stubing View Post
    This should be stickied.
    We rallied to get the last guide stickied since the MoM release..... Not sure they are gonna get the new one stickied

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Member Online status: Faramir68 is offline Reputation: Faramir68 the Neutral
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    It means when in Endurance stance, your Quick shot will deagro more then the base....
    Ok, good to know. And is there a more complete link or post, that addresses all the other Legacies as well?

    My thanks.
    "Boromir, Oh Boromir! What did she say to you, the Lady that dies not?"


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    Senior Member Online status: Anarmur is offline Reputation: Anarmur the Wary Anarmur the Wary
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    Re: New and Improved Legendary Item Guide

    I'm looking for any information on all the LI Titles available. What they are named, tiered, damage type and the color they give off on the weapon. Looked around here but didn't find such knowledge. Not sure if they even added more in SoM. I thank you.

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Anarmur View Post
    I'm looking for any information on all the LI Titles available. What they are named, tiered, damage type and the color they give off on the weapon. Looked around here but didn't find such knowledge. Not sure if they even added more in SoM. I thank you.
    The list is pretty long, and as they keep adding more (which surely they will). I don't know the colors of all of them, but Basic Coloring:

    Beleraind: Bluish/White
    Ancient Dwarf-make: Red
    Westerness: Green

    I'll try and add the titles to the list in a minute, but not sure if it will fit.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Re: New and Improved Legendary Item Guide

    This and the lore-book have been updated with weapon and item titles and the locations you can get them.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Member Online status: Silverbrow is offline Reputation: Silverbrow the Neutral
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    Re: New and Improved Legendary Item Guide

    A quick question. The "levelling" scrolls, do they raise the dps of said LI or do they just allow more points to be spent on legacies? If they do not raise the dps I sense the end of the Turtle raid.
    Great post however and well deserved of a sticky!
    /salute

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    Re: New and Improved Legendary Item Guide

    It does not up the DPS. It only allows 10 more levels of points to spend on legacies.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Senior Member Online status: klyth is offline Reputation: klyth the Wary klyth the Wary klyth the Wary klyth the Wary klyth the Wary
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Silverbrow View Post
    A quick question. The "levelling" scrolls, do they raise the dps of said LI or do they just allow more points to be spent on legacies? If they do not raise the dps I sense the end of the Turtle raid.
    Great post however and well deserved of a sticky!
    /salute
    The Turtle Raid drops 1 Nimrodel for everyone who went. Level 60 FA class items are still better than 65 TA class items, for the passive buffs (unless you get REALLY lucky on Legacies).

    Turtle also drops 3 Moria medallions for people who still need DD helm, 16th shoulders or any other Moria armour piece.

    It takes 5 minutes. It will never see an end. Not until level cap gets raised again, or we have another 5 minute raid that drops level 65 FA tokens.

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by klyth View Post
    The Turtle Raid drops 1 Nimrodel for everyone who went. Level 60 FA class items are still better than 65 TA class items, for the passive buffs (unless you get REALLY lucky on Legacies).

    Turtle also drops 3 Moria medallions for people who still need DD helm, 16th shoulders or any other Moria armour piece.

    It takes 5 minutes. It will never see an end. Not until level cap gets raised again, or we have another 5 minute raid that drops level 65 FA tokens.
    meh teir 9 relics and teir 3 crafted relics FTW


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    Senior Member Online status: klyth is offline Reputation: klyth the Wary klyth the Wary klyth the Wary klyth the Wary klyth the Wary
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by 4enzix View Post
    meh teir 9 relics and teir 3 crafted relics FTW
    Unless the legacies are better, I'd rather keep the passive buffs from my 60 FA than take some very small buffs from relics.

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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by klyth View Post
    Unless the legacies are better, I'd rather keep the passive buffs from my 60 FA than take some very small buffs from relics.
    thats true, as a champ ive been considering this, i dont really have many legacies i truly care about so the +500ish melee crit rating is more appealing i believe. Im not rushing out to get a new champ rune because quite frankly id rather invest my resources in my weapon at this point


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    Thumbs up Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    This and the lore-book have been updated with weapon and item titles and the locations you can get them.

    You rock!

    Thanks again!

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    Re: New and Improved Legendary Item Guide

    Thank you, and I will use my response as a shameless bump so it does not fall off the first page.....

    WTB Sticky

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Re: New and Improved Legendary Item Guide

    Bumping this as it is an excellent resource.

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    Thumbs up Re: New and Improved Legendary Item Guide

    *bumpety bump bump*
    Aeothilia, 65 Hunter, R6. Jeanilaf, 63 Lore-Master. R3
    Elder Spirits, Elendilmir

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    Re: New and Improved Legendary Item Guide

    ·Legacy Upgrade Scroll:

    ·Level Unlock Scroll:

    Can someone tell me where to get these for the pre mirkwood legendary weaps?

    thanks.


    btw, awesome guide too

  36. #36
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    Re: New and Improved Legendary Item Guide

    Slight correction, you DO have a chance of getting a pool A legacy on lvl 10, 20 and 30 reforges. found this in a dev dairy:

    "Pool A contains the all-purpose, greatly desired legacies. These appear upon the initial Legendary Item identification and have a small chance to appear during reforges at level 10, 20 and 30. Pool B legacies are more situational and appear only during reforges at levels 10, 20 and 30."

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    Re: New and Improved Legendary Item Guide

    I thought I put that in there, guess I missed it on the rewrite... I'll get it.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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    Senior Member Online status: Telab is offline Reputation: Telab the Neutral
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Pyroburn View Post
    Special Legendary Item Scrolls

    Scrolls will be available via barter, using Medallions of Dol Guldur or purchased with skirmish points. Additionally, legendary point reset scrolls may be found from deconstruction. All level requirements listed are equippable item level, not experience earned levels. Stat legacies mean things like Might, Agility, Fate, Will, etc. There is no limit to the amount of upgrade scrolls you can use on a legendary item.

    ·Legendary Point Reset Scroll: resets the points spent on legendary items. There are two flavors of this scroll. One will reset points spent on items up to level 60. One will reset points spent on items up to level 65.
    ·Legacy Upgrade Scroll: upgrades one legacy of player choice on a legendary item. There are two flavors of this scroll. One will upgrade a legacy on items up to level 60. One will upgrade a legacy on items up to level 65
    ·Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
    ·Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.
    ·Level Unlock Scroll: unlocks an additional 10 experience levels on any legendary item. Once again, two flavors: The Lesser version adds 10 experience levels on items that are level 60 and below. The standard version adds 10 experience levels on items that are level 65 and below. (Note: You may only use this scroll once per item).
    Great guide, but I wonder if we can get a bit more information regarding the above. More specifically, I am interested in "legacy exchange scrolls". Are these only available for Guards, or all classes?

    And I can't understand why this isn't sticked... I had to scroll for it
    Last edited by Telab; Dec 15 2009 at 03:40 AM.

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    Senior Member Online status: 4enzix is offline Reputation: 4enzix the Wary 4enzix the Wary 4enzix the Wary
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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Telab View Post
    Great guide, but I wonder if we can get a bit more information regarding the above. More specifically, I am interested in "legacy exchange scrolls". Are these only available for Guards, or all classes?

    And I can't understand why this isn't sticked... I had to scroll for it
    i think gaurds might be the only class and they dont get to exchange any old legacy for any legacy they want there are set rules basically because a legacy could not be put in the 2h pool and removed from the 1h pool when the skill could not be used for a 1h weapon


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    Re: New and Improved Legendary Item Guide

    Quote Originally Posted by Telab View Post
    Great guide, but I wonder if we can get a bit more information regarding the above. More specifically, I am interested in "legacy exchange scrolls". Are these only available for Guards, or all classes?

    And I can't understand why this isn't sticked... I had to scroll for it
    Specifically, yes guardians are the only class to have these at the moment. Basically Overpower is now a forced 2h stance for all intents and purposes. Problem is a lot of 1h had Overpower legacies on them. To fix this problem, they can buy a scroll that will replace the Overpower legacy and replace it with a Pool A 1h legacy.

    Only reason I included it is because as Turbine adjusts skills, they may add more later as needed for other classes.

    Aridel/Dorimor/Minstrel/Arrion/Rivver/Aridon/Serenety/Leeloominai/Ultraviolet

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