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  1. #1
    Cookin' Mama Online status: Clover is offline Reputation: Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads
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    Dev Diary Feedback: SoM Skill Upgrades

    With the decision to place the main focus of the systems work for Siege of Mirkwood™ on our basic combat and item advancement systems, we had to re-evaluate what that would mean for class skills and how changing or adding to them would alter the balance we were looking for with the other changes.

    Read more about the SoM Skill Upgrades and post your comments here!

  2. #2
    Grand Member Online status: LagunaD is offline Reputation: LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    My comment:

    Fail.

  3. #3
    Century Member Online status: cdpengys is offline Reputation: cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    As a hunter, this new "skill" is more than disappointing. It's insulting. You're reinforcing the idea that we are nothing more than fancy taxis with bows. Not only that, but we have to have rep and barter items to get our new "skill". Do the other classes need to do that? I'm guessing they can march right up to their class trainer and buy their skill. No additional grinding beyond the level itself and however much silver it takes to purchase it. Although, I suppose in this instace, wardens do have it worse...

    I'd have been less annoyed to get an upgrade to my campfire. (Marshmallows anyone?)

    Ketani

  4. #4
    Senior Member Online status: rufen is offline Reputation: rufen the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    did you guys read the first part of the diary?

    they don't want to add new combat skill just yet with all the combat changes.

    and believe me, they are right.

    santo - lvl 65 minstrel
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  5. #5
    Senior Member Online status: findorin-gilrain is offline Reputation: findorin-gilrain the Neophyte findorin-gilrain the Neophyte findorin-gilrain the Neophyte findorin-gilrain the Neophyte findorin-gilrain the Neophyte findorin-gilrain the Neophyte
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Well disappointing is what I would say, especially for hunters and wardens however lower level ports are skills so this is just a continuation.

    If the reason actually is as they say - out of concern for balance with the new combat system - then so be it. Nothing would be worse than introducing a badly balanced new skill to the mix as well.


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  6. #6
    Senior Member Online status: OptimShi is offline Reputation: OptimShi the Wary OptimShi the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by cdpengys View Post
    As a hunter, this new "skill" is more than disappointing. It's insulting. You're reinforcing the idea that we are nothing more than fancy taxis with bows. Not only that, but we have to have rep and barter items to get our new "skill". Do the other classes need to do that? I'm guessing they can march right up to their class trainer and buy their skill. No additional grinding beyond the level itself and however much silver it takes to purchase it. Although, I suppose in this instace, wardens do have it worse...

    I'd have been less annoyed to get an upgrade to my campfire. (Marshmallows anyone?)
    Do not forget that everyone can get this skill with Kindred rep, too... I wish my Hunter could get Kindred rep and a get group remove dread skill...

  7. #7
    Grand Member Online status: Chroner is offline Reputation: Chroner the Wary Chroner the Wary Chroner the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Captain

    Fighting Withdrawal replaces Withdrawal
    This upgrade removes the damage penalty, increases the amount of threat reduction, and minimizes the threat gained through damage by the Captain while in effect.
    withdraw has never been on my bar and neither will this. i doubt i'll even buy the upgrade.

    WTB something useful

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  8. #8
    Century Member Online status: cdpengys is offline Reputation: cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Oh, I get that they don't want to risk messing up combat even more, but why not upgrade an existing skill? And barring that, why not let us BUY the port from our trainers? Maybe I wanted to hang on to those barter items for something more useful...

    Ketani

  9. #9
    Grand Member Online status: ararax2 is offline Reputation: ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Why not just admit that Turbine has less people and can't do the type of work they did with Moria and SOA. Orion is doing the work of 5 people. Zombie and Floon can only do so much. If money is to tight to hire new people do you think this is going to help bring in more people?

  10. #10
    Century Member Online status: cdpengys is offline Reputation: cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend cdpengys the Bounders-friend
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by OptimShi View Post
    Do not forget that everyone can get this skill with Kindred rep, too... I wish my Hunter could get Kindred rep and a get group remove dread skill...
    Oh, lovely. So, they make us fancy taxis and then give our keys to anyone with the time to grind out the rep?

    Ketani

  11. #11
    Counter of Stairs Online status: Morwen101 is offline Reputation: Morwen101 the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Let me take a moment and summarize my feelings about this:

    Fail.

  12. #12
    Senior Member Online status: willwheels is offline Reputation: willwheels the Wary willwheels the Wary willwheels the Wary willwheels the Wary willwheels the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    The lack of real character advancement is the biggest disappointment for me in SoM. The LM skill is barely useful.

    And if they didn't want to mess with combat skills, why did they upgrade combat skills?
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  13. #13
    Grand Member Online status: Galahadur is offline Reputation: Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Lore-master
    Ancient Knowledge of Cures replaces Leech-craft
    This skill uses all the restrictions and upgrades for Leech-craft but combines Wound cures and resistance with Disease cures and resistance.
    Complete and Utter fail.

    AKoC will still share the same restrictions that Leech-Craft has. That means a couple of things:
    - Still unusable in Combat (unless traited).
    - Still Single Target Only (unless traited).
    - If not traited, you will still need to keep Tend the Sick in your Quick-Bar.
    - Tend the Sick has no cooldown and its induction is minor.

    Why not upgrade Tend the Sick and give it a Wound-Removal? That way we could:
    - Remove a wound from a target on my raid, but on a different fellowship.
    - Would be able to remove wounds, in-combat and single-target.
    - Save QuickSlot real-estate.
    - Make LM's Happy!
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  14. #14
    Grand Member Online status: LagunaD is offline Reputation: LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by rufen View Post
    did you guys read the first part of the diary?

    they don't want to add new combat skill just yet with all the combat changes.

    and believe me, they are right.
    And yet they gave the most broken and unbalanced class in SoA (Champions) a major upgrade to a skill that does massive damage, and gave Guardians a skill that gives them a huge burst damage buff with a fairly short cooldown...

    Meanwhile Burglars get a "long-awaited" (lol) poison cure upgrade, Captains get an upgrade to a combat skill that none of them ever uses and Wardens/Hunters get...a port.


  15. #15
    Senior Member Online status: nimrodblack is offline Reputation: nimrodblack the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by willwheels View Post
    And if they didn't want to mess with combat skills, why did they upgrade combat skills?
    .....This!
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  16. #16
    Grand Member Online status: ararax2 is offline Reputation: ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by LagunaD View Post
    And yet they gave the most broken and unbalanced class in SoA (Champions) a major upgrade to a skill that does massive damage, and gave Guardians a skill that gives them a huge burst damage buff with a fairly short cooldown...

    Meanwhile Burglars get a "long-awaited" (lol) poison cure upgrade, Captains get an upgrade to a combat skill that none of them ever uses and Wardens/Hunters get...a port.

    Champs: Its good its solid... Everyone else should get this kind of upgrade.

    Guards: Its 10% and its not that short of a CD. Its still very very good.

    Burgs: Were OP already dps wise. I think things such as a Stealth becomes +1 level or A skill on a 15 min CD that lets you hop into mischievous while in combat (MIPS). Upgrading Aim to Give 10% Dev crit chance etc... Woulda been nice.

    Captains... Meh, ideally its a good skill and may be a good skill in raids assuming AOE and random boss aggro arent the order of day.

    Hunters and Wardens... The sheer fact you need to barter for them... TOTAL FAILURE. Even more for Wardens since they cant take anyone with them.

  17. #17
    Grand Member Online status: LagunaD is offline Reputation: LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    I find it pretty funny that this dev diary isn't even linked on the main forum page.

    Last day for pre-orders!!

  18. #18
    Member Online status: Jeffolas is offline Reputation: Jeffolas the Wary Jeffolas the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    This is extremely disappointing and highly annoying. I understand they don't want to tweak combat skills given the changes to the combat system itself, but only giving Hunters (and Wardens) a port skill as the one skill we get during the expansion... I really and desperately hope that this is not a sign of things to come with class development.

    I appreciate everything else Turbine has done with SoM thus far in terms of character panel redesign and combat changes, but consider me not impressed whatsoever for these "new skills"

    Jeffolas Faelon, Defender of Annuminas since 1/2008, Proud Warden of Annuminas since 3/15/09

  19. #19
    Grand Member Online status: Toranoga is offline Reputation: Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Personally, I'd rather not gain anymore new skills.
    Some classes have too many as it is.

    I'd rather see upgrades to the skills we have.
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  20. #20
    Counter of Stairs Online status: Elderban is offline Reputation: Elderban has disabled reputation
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    They should have just left the level cap at 60.

  21. #21
    Grand Member Online status: Feybobiam is offline Reputation: Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by rufen View Post
    did you guys read the first part of the diary?

    they don't want to add new combat skill just yet with all the combat changes.

    and believe me, they are right.
    But they sure do love changing their LIs around.

    Those have plenty of annoyances with players too, but they sure don't hold back on constantly working on them.

    Can we just work on the stuff that MATTERS first? LIs should never, ever be something that is integral to character progression; just fun stuff that personalizes Johnny from Susie. I'd really like to get some actual skills and traits that you get from levelling up. That's what RPG characters are about; doing new things with the stabbity thing, not the stabbity thing itself. I understand the reasoning of holding off because of the combat changes, but LIs should never get more attention than skills.

    Next book update better have some good darn stuff in it for 64.

    Five levels is fail for new skills anyway. Argh.
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  22. #22
    Poster of Note Online status: ScrappyTheGreat is offline Reputation: ScrappyTheGreat the Neophyte ScrappyTheGreat the Neophyte ScrappyTheGreat the Neophyte ScrappyTheGreat the Neophyte ScrappyTheGreat the Neophyte ScrappyTheGreat the Neophyte
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    note to hunters and wardens, if you don't already have the required rep to purchase your skill by the time you get to lvl 62, you're a miracle worker. The "rep grind" to get your lvl 62 skill is incredibly easy, and comes naturally through questing up to lvl 62.

    .02

    That said, yes, it's kinda dubious that everybody eventually (thru the rep grind) gets the lvl 62 warden skill. At least hunters get a lvl 62 skill that can save the fellowship some travelling rations, lol.

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  23. #23
    Poster of Note Online status: MisterBojangles is offline Reputation: MisterBojangles the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Ugh, now I have to get rep in order to buy a skill that ports myself only!

  24. #24
    Senior Member Online status: disappearingone is offline Reputation: disappearingone the Wary disappearingone the Wary
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    Thumbs down Re: Dev Diary Feedback: SoM Skill Upgrades

    im glad they raised the level cap but being hunter and warden are the class's i play i am very disappointed. after all, we all know that as the "revamp" of areas come online everyone will get rep port abilitys, which is all most of the community thinks a hunter is good for anyway. further hunters have been nerffed time and time again so when the diary says that the upgrades wont be for combat skills but there is ONE class that gets a boost to combat and its champ, who already have a secondary role in a fellowship as a offtank where hunter/warden have NO secondary rolls. the REP GATED ports hunter/warden get are a joke.

    grds and wrdns are about equal in tanking ability imho. grd has some headway in some areas but mostly they are par for one another. but where a guardian can secondary dps in OP wardens really cant do much although i have read on nda lifted threads after som gos live wardens are better off in this department.

    giving hunters and wards only a gated port ability when everyone will be able to get them in the future is unfair and STUPID!!
    Last edited by disappearingone; Nov 19 2009 at 12:37 PM.
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  25. #25
    Century Member Online status: phillbvi2 is offline Reputation: phillbvi2 the Wary phillbvi2 the Wary
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    Angry Re: Dev Diary Feedback: SoM Skill Upgrades

    * Minstrel

    Chorus of Restoration replaces Song of Restoration
    This skill now removes Dread from all members of the Minstrel’s Fellowship (including the Minstrel!). *

    You have got to be kidding me! Group fear removal was one of the few unique Captain skills. Come on Turbine its not like we had a whole lot to offer in the first place! First goes In Harms Way now this. Captains are a grouping class and now we offer less and less to the fellowship.

  26. #26
    Junior Member Online status: -MK- is offline Reputation: -MK- the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    I could have sworn we were told that the level 62 skills were going to be skill upgrades.

  27. #27
    Senior Member Online status: Alanras is offline Reputation: Alanras the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by cdpengys View Post
    As a hunter, this new "skill" is more than disappointing. It's insulting. You're reinforcing the idea that we are nothing more than fancy taxis with bows. Not only that, but we have to have rep and barter items to get our new "skill". Do the other classes need to do that? I'm guessing they can march right up to their class trainer and buy their skill. No additional grinding beyond the level itself and however much silver it takes to purchase it. Although, I suppose in this instace, wardens do have it worse...

    I'd have been less annoyed to get an upgrade to my campfire. (Marshmallows anyone?)
    I have to agree here. All of these "upgrades" are very meh in my opinion and the fact that everyone can gain the same ports gives to hunters and wardens just by grinding rep just ads insult to injury for those classes. I guess as someone who's played a hunter since closed beta I shouldn't be surprised when all we get is a kick in the teeth though.

    As others have said these "upgrades" = fail.
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  28. #28
    Grand Member Online status: ararax2 is offline Reputation: ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by phillbvi2 View Post
    * Minstrel

    Chorus of Restoration replaces Song of Restoration
    This skill now removes Dread from all members of the Minstrel’s Fellowship (including the Minstrel!). *

    You have got to be kidding me! Group fear removal was one of the few unique Captain skills. Come on Turbine its not like we had a whole lot to offer in the first place! First goes In Harms Way now this. Captains are a grouping class and now we offer less and less to the fellowship.
    No its the dread from dying, not fear effects. Its also on like a 15 min cd.

  29. #29
    Counter of Stairs Online status: Xanius is offline Reputation: Xanius the Neophyte Xanius the Neophyte Xanius the Neophyte Xanius the Neophyte Xanius the Neophyte Xanius the Neophyte Xanius the Neophyte
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by phillbvi2 View Post
    * Minstrel

    Chorus of Restoration replaces Song of Restoration
    This skill now removes Dread from all members of the Minstrel’s Fellowship (including the Minstrel!). *

    You have got to be kidding me! Group fear removal was one of the few unique Captain skills. Come on Turbine its not like we had a whole lot to offer in the first place! First goes In Harms Way now this. Captains are a grouping class and now we offer less and less to the fellowship.
    If it's one of the few things going for captains then why have I never had a captain use this skill after a wipe in an instance.

    I like that I'm getting something somewhat useful for wipes while raiding.
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  30. #30
    Century Member Online status: phillbvi2 is offline Reputation: phillbvi2 the Wary phillbvi2 the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by ararax2 View Post
    No its the dread from dying, not fear effects. Its also on like a 15 min cd.
    Oh my bad. Sorry. I totally fogot about that skill. Hmmm... thats a very interesting skill now, should speed up things quite a bit.

  31. #31
    Member Online status: Bayleron is offline Reputation: Bayleron the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    When I saw that Wardens were getting a port I was dissappointed but not horribly so as I like being able to get around easily and I appreciate what looks to be a solid cleanup of the lotro combat systems. Now I feel a little ticked off that our skill is available to absolutely everyone given some time. If everyone gets it, then essentially Wardens got nothing. Granted most of these upgrades are weak anyway but i'd like to get something at least a tiny bit unique to my class.

  32. #32
    Grand Member Online status: LagunaD is offline Reputation: LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated LagunaD the Undefeated
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by Bayleron View Post
    When I saw that Wardens were getting a port I was dissappointed but not horribly so as I like being able to get around easily and I appreciate what looks to be a solid cleanup of the lotro combat systems. Now I feel a little ticked off that our skill is available to absolutely everyone given some time. If everyone gets it, then essentially Wardens got nothing. Granted most of these upgrades are weak anyway but i'd like to get something at least a tiny bit unique to my class.
    It is still lame, but the 'generic' port has a 1-hour cooldown, while the Warden muster does not.

    Don't you feel a lot better now?

  33. #33
    Poster of Note Online status: Belaeren is offline Reputation: Belaeren the Neophyte Belaeren the Neophyte Belaeren the Neophyte Belaeren the Neophyte Belaeren the Neophyte Belaeren the Neophyte Belaeren the Neophyte
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    I can certainly understand the issue about "turning too many dials at once", this makes sense for proper development methodology. However, the inconsistent application is very troubling.

    For example, the stark difference between Champion and Warden skill upgrades in incomprehensible. Why do Champs get a combat-only, DPS-centric upgrade while Wardens get just a port that apparently anyone with Kindred rep can duplicate? Either don't give out combat skills to anyone, or give them to everyone. I don't begrudge the Champs their cool new skill but am not sure why they got a super DPS boost with this skill and some other classes get just an effective travel speed boost.

    If the goal instead was to minimize dev time invested, why not do something simple for Wardens like boost the morale leeched from Exultation of Battle or increase the damage % buff of Warden's Triumph? I'm sure other Wardens would have different suggestions on what they would prefer getting at level 62, but I am sure there would be unanimous feedback that a port is a waste compared to what Champs (or even Guards) get, and *especially* if Kindred rep affords similar functionality.
    Last edited by Belaeren; Nov 19 2009 at 01:50 PM.

  34. #34
    Grand Member Online status: Murtanion is offline Reputation: Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend Murtanion the Bounders-friend
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Feedback: Hunter, Warden, and Captains got the shaft. Withdraw is a pathetic excuse for a captains skill that is rarely if ever used. Hunters and wardens need REAL skills. Not ports. The ports should be on the side and a given. Pathetic.
    ~Hurth R12 Warden

  35. #35
    Senior Member Online status: disappearingone is offline Reputation: disappearingone the Wary disappearingone the Wary
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    Cool Re: Dev Diary Feedback: SoM Skill Upgrades

    ohh well what can we do about it. not a thing. hunters are used to getting bent over anyway.
    for warden its a newer feeling
    Warden: <===How would you like a spear in the face!?!===>
    Hunter: <---<<<Raining pointed death since 08.>>>--->



    Sunaris "Pick warden. YOU ONLY HAVE 4 BUTTONS!!!!"

  36. #36
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by Murtanion View Post
    Feedback: Hunter, Warden, and Captains got the shaft. Withdraw is a pathetic excuse for a captains skill that is rarely if ever used. Hunters and wardens need REAL skills. Not ports. The ports should be on the side and a given. Pathetic.

    Yep, and I play a Hunter, Warden and Captain - don't I feel special
    ª"˜¨¨ª"˜¨¨ ¯¯¨¨˜ª¤.¸`*•.¸*•¸ LOTRO ¸•*¸.•*´¸.¤ª˜¨¨¯¯¨¨˜"ª¨¨˜"ª

  37. #37
    Century Member Online status: FlyingNorseman is offline Reputation: FlyingNorseman the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    So we get more grind and no real new skills to speak of. Fail. Regretting my decision to go lifetime sub.

  38. #38
    Member Online status: epargPZ is offline Reputation: epargPZ the Neutral
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by LagunaD View Post
    My comment:

    Fail.
    Agreed.

    I can't wait to use my improved poison clear!!

  39. #39
    Senior Member Online status: chem_aggie is offline Reputation: chem_aggie the Wary chem_aggie the Wary
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    Quote Originally Posted by disappearingone View Post
    ohh well what can we do about it. not a thing. hunters are used to getting bent over anyway.
    for warden its a newer feeling
    Nah, our hearts were ripped out long ago, so we shouldn't feel anything, and Graal confirmed that any feeling on the part of Wardens is an exploit.

    Quote Originally Posted by Graalx2 View Post
    It is possible under certain extreme lag conditions for Wardens to regain their hearts. This is will be considered an exploit and any Warden found actually possessing a heart will be stripped of it forthwith as well as being placed under a cooky ban for all perpetuity.

    Thus, this new skill will be taken in stride by Wardens spending 10s per port as opposed to the likely 28s swift travel to the same/close location.
    Agtarnen, 65 Minstrel Rank 7, Brandywine
    Aglarwyn, 65 Warden Rank 4
    Agadoc, 65 Hunter, retired
    Agnei, 65 Burglar

  40. #40
    Grand Member Online status: Overtone is offline Reputation: Overtone has disabled reputation
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    Re: Dev Diary Feedback: SoM Skill Upgrades

    "We appreciate how this may be disappointing to some of you"

    My main is a Hunter and disappointment doesn't really capture my opinion of the new skill. A Port that is rep gated??? Seriously?? It's not even unique, with Wardens getting a Muster to the same place. Pure unadulterated Fail imo...

    On the other hand, Shall Not Fall This Day for my RK looks relatively good. Makes total sense even though I think it duplicates other skills like WoE for the most part.

    The skill for my Guardian looks like the best of the bunch. Brutal Charge is definitely an improvement and worth having. Thanks for that at least!
    Landy: Alphanova 3.0 - R10 RK Hitman for Mother Nature
    Brandy: Rotoreaver - R9 Reaver Chop-N-Cleaver
    Firefoot-Retired: Alphazen - R9 Hunt*rd (MoM); Spankdush - R6 Warg (SoA)

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