However, this wasn't *that* tough to figure out...but I guess I'm one of those that goes jumping around, finding back entrances, etc. all the time. I rarely go into an enemy camp through the front entrance--there is frequently always an unguarded break in a wall somewhere unless they're up in some ruins.
Yes, mobs in instances have always aggroed, regardless of level. At 60, I still can't go into Fornost without fighting my way through.
Using "Make Haste" won't make you jump any further, but it might help people with the timing of the jump. Note that the edges of walls in Lotro are fuzzy and don't always align with the graphics...try moving out on the edge a few times to see how far it actually goes before you fall off--the wall surface extends further than you think.
I sent the fllowing help request to Turbine through their in-game support system:
"In the Instance: "a captain's standard", I have made a few thousand attempts to jump from one wall to the next one after reading all of the quest tips in how to make this jump by the crebain and been unable to do so. I have also discovered that I can not skip this quest and still get the captain class quests after this lvl 30 quest without doing this one. I lowered all of my graphics settings, tried to time the jump over and over, tried my out of combat speed gear, my agility boost skill, and even tried with my mount all to no avail. May I please be ported to the next wall so that I can finally complete this quest and go do the rest of the captain class quests for legendary traits? Thank you in advance for your assistance."
This is the reply I received from Turbine's in-game support in the help ticket when I went to check the status. Rockeater DID NOT even have the decency to contact me about it.
History:
08/06/09 06:00 PM Thank you for your help request. The In-Game Support team cannot provide hints or solutions, such as the location of NPC's, mobs, how to complete quests or other game-specific details of this nature. You can use the Advice channel from within the game to ask fellow players for assistance or you can visit the LOTRO.com forums and Lorebook for answers to gameplay questions such as the one you are asking. Good luck and thanks for playing! - +Rockeater+
I have the following reply to this extremely poor customer support.
UMM HELLO!! If Rockeater had even bothered to read my request, he would have learned that I tried everything that he has suggested. This kind of customer support is probably the best way to lose customers, well done Rockeater! I hear Blizzard is hiring folks just like you!
Also, if you want the player to learn about valor, leadership, and honor at level 30. It seems more logical to have a quest where the captain is entrusted with keeping a fellowship alive by teaching them to use their skills they already have and giving them credit for using the skills at the correct spot of the quest. Then require the captain place and defend the quest banners to complete the quest.
Well, i would rather take that kind of answer then "you suck nuub".
Oh and you find the the solution on the board. You might be one of the most powerful necro-threader i've seen in a while... Your hatred toward CS is that great ?
Welcome to the dark side of the interweb. We don't have cookies for you ( i ate them all ).
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
May I please be ported to the next wall so that I can finally complete this quest and go do the rest of the captain class quests for legendary traits? Thank you in advance for your assistance.
All of the level 30 class quests are to be completed by the player, not with fellowship assistance. A fellowship quest could be made completely trivial by bringing in players even a few levels higher than the quest...which you are already doing by waiting to do this until level 60. If you'd done it at level, you'd have a sense of accomplishment defeating the dwarves, instead of blowing them over with one shout.
If other captains *are* completing the quest, why should a GM give you a lift? Take a break, go in and try it again after a day or so, I'm betting you'll make it.
All of the level 30 class quests are to be completed by the player, not with fellowship assistance. A fellowship quest could be made completely trivial by bringing in players even a few levels higher than the quest...which you are already doing by waiting to do this until level 60. If you'd done it at level, you'd have a sense of accomplishment defeating the dwarves, instead of blowing them over with one shout.
If other captains *are* completing the quest, why should a GM give you a lift? Take a break, go in and try it again after a day or so, I'm betting you'll make it.
You are too good. I hope you know that :P
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
I am not intending that you have a fellowship other players, but perhaps npcs and keep the quest solo. My suggestion at the end of my post is just that, a suggestion for refining this quest so that it matches the back story of what the quest is supposed to be about. The back story of the quest is to teach a captain what a captain's standard represents: leadership, valor, and honor.
This quest in it's current state is an progression of stupidity with impossible jumps that without doing these jumps you can not complete the quest. Where exactly does this quest fit the Tolkien books upon which the game professes to be about?
The loot off of the dourhands leaves something to be desired too as someone else pointed out.
However, the most astounding thing is that if you are unable to complete this quest, you are locked out of all the other captain class quests after it. I have been trying to complete this quest for nearly a year from time to time so that at lvl 60 I might be able to use some of the class legendary traits unlocked by the class quests after this one to help the very successful kinship I happen to lead which is founded upon the virtues this quest talks about, so there goes your noob theory.
Kudos those of you who have the fastest computers and best space bar timing and are able to complete this quest. This quest should not be about whether you can play super mario on a keyboard. This quest should stick to what it was intended to do, teach captains how to use their class skills and the virtues of a captain.
I also thought it would be a good idea to inform the other players of exactly how poorly Turbine in-game and Turbine customer service has been treating their paying customers for a long time with some rare exceptions like +Havre+ who does an outstanding job.
Last edited by lyzonlightheart; Aug 11 2009 at 03:32 AM.
You should have seen the ****-tastic system I had when I did this quest. I didn't even know that the buildings in Bree had lights in them at night or that there were flowers in the meadows...and I'm 50 with achy wrists, and have never played Mario Brothers in my life.
Could it fit the lore better, certainly...most of us have acknowledged that.
Independent of the whole service/bad quest thing: I hate to suggest it, but have you got someone else in the house that might be able to make the jump? Log in, have someone else try? *shrug* Otherwise, I'm not sure what your fix is because Turbine has it stamped all over the forums, TOS, etc. that the GM's will not help with quest completion unless there is some sort of known bug, which this isn't.
I would still be really interested and curious to know what was the idea and purpose about the captain class that dev had when creating this quest. So far it looks like having no purpose to teach Captain skills or behavior, but rather like a quest made during lunchtime at work, all written on a napkin.
Can we find the true answer to this somewhere for fun ?
I have several level sixties and my captain is now a tough old bird who can handle his own in just about any instance. I've done the grinds and suffered through difficult instances. I remember this quest as unmitigated stupidity and hate it still.
I would still be really interested and curious to know what was the idea and purpose about the captain class that dev had when creating this quest. So far it looks like having no purpose to teach Captain skills or behavior, but rather like a quest made during lunchtime at work, all written on a napkin.
Can we find the true answer to this somewhere for fun ?
I'm sure its all about what a captain can do and what a captain can't do.
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
At least the jumping part is helpful in Moria, so many holes around...
Hah...I actually thought about this thread last night as we were jumping down into the Hall of Mirrors...trying not to slide and end up on top of the matron.
At least the jumping part is helpful in Moria, so many holes around...
the Force is strong within you. No wonder why we have a length on the other classes in end-game content. We know how to jump properly.
Though what i meant when i wrote the previous statement was about "how to use the game mechanic". The art of using your environment to achieve something. I don't mean about "bugging"* or "exploiting"* but about the very basic "learn to move"... Jumping is just the first step to this dance..
Just did this on my Captain, and while I agree that it isn't really lore-appropriate, the quest isn't too hard once you find the right place to jump (hint: corner to corner)
Amazing that this has so many responses. I am a new player having never played any MMO and this was very simple indeed. I remember thinking that there must be more to this as it is a Captains class quest. What is all the fuss about. Hahaha..this is a pleasure compared to the lvl 45 class quests. That one you can whine about.
I realize this is a bit of a thread necro, but purges do happen on these forums, and this thread has a lot of good info. I'm about to attempt this with my captain, and reading through this thread has been a help in preparing for it...
Go up on the platform, turn to the right and make a jump across. Run up to the birds on the right side, far enough so you don't draw aggro from the other set.
Kill the birds. Resummon the herald, then you should be okay.
This thread is often revitalized, so I'm posting in it to save it from forum purge.
When i saw it i was like "hmm this looks like deja vue..". I started to look at the start date and read.. and then start to laugh so loud after reading all the name in the thread..
PS: Thanks for the stuff
Oh and i just realize i'll be doing that quest 'again' soon.. Let see if i can remember it correctly. If not, well, i'm Dooommmed !!! I guess i'll return there at level 65 with full radiance !
Last edited by MorningStarSE; May 27 2010 at 10:07 PM.
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
Oh and i just realize i'll be doing that quest 'again' soon.. Let see if i can remember it correctly. If not, well, i'm Dooommmed !!! I guess i'll return there at level 65 with full radiance !
Why would your level or your Radiance have anything to do with being able to complete the jump in this quest?
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir
Did the OP question get answered? I'll give you a hint... to get across, you don't jump the direction that the wall runs. All of the hallways are not the same distance wide. If you aren't making it across, you try a different spot.
Did the OP question get answered? I'll give you a hint... to get across, you don't jump the direction that the wall runs. All of the hallways are not the same distance wide. If you aren't making it across, you try a different spot.
This thread is a few year old so i bet it has been answered...
Update : I'm at lv26.. so close..
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
I quite agree, and what I found most frustrating was having to wait a whole five minutes doing nothing while my timer reset. This was the worst quest I've done in the game.
I did this one not so long ago. To help with the jump I bought a run speed buff using destiny points (can't be done on a F2P account), to help get some extra momentum for the jump. I'm not sure I needed to do that but I did it and it worked.
This quest is ********. I thought to myself, "it couldn't be," but yes, it was true. I was playing Mario Brothers again on the original NES. Boing! Boing! Boing! Jump! Boing! Boing!
How did those dwarves get into those towers with their little legs? They jumped too? There is no door that leads to those towers. Such a ridiculous quest.
I still don't understand why this one's so difficult. There's one jump, and it's almost automatic if you are jumping at end of the proper platform to the next platform to the east.
I've got a harder time making it up the winding stairs leading up to the flets in Caras Galadhon.
Last edited by auximenes; Dec 04 2010 at 10:51 AM.
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir
I still don't understand why this one's so difficult. There's one jump, and it's almost automatic if you are jumping at end of the proper platform to the next platform to the east.
I've got a harder time making it up the winding stairs leading up to the flets in Caras Galadhon.
That's the point...why was this included as part of the quest?
Yeah, the connexion to anything Captainly is tenous. I thought of the jumping effort that it was a representation of Captains being resourceful and modifying their tactics based on the current situation.
My point is solely that even if the idea of having a jump in quest bothers you, it's only one easy jump. Make the jump, complete the quest, and move along.
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir
My Captain finally finished that really aggravating instance and I wanted to share this with you Captains who are still trying or haven't reached there yet. I have been working on it off and on quite a bit...it's been driving me crazy. I basically gave it up...went back to give it one last shot. Took a look at the shorter distances for jumping...and figured it out. I am several levels higher now....so made killing easy and I didn't provoke any enemies from a distance....so not sure if you will get attacked at some point. Plus...did this with no companion.
Quest: Instance: A Captain's Standard You earn the class trait "Defiance".
You receive the quest from Jarl Copperbrace of Othrikar in North Downs. He sends you to Ost Galumar to raise three standards of the Free Peoples.
The 1st pole is easy...killing Dourhands & birds on the way. Go inside the wall area - take 2 rights, 2 lefts and head up ramp. Turn left to reach the top of the wall, turn left again and head down to where it just drops off. Stop & look to your right...these are the birds you want to kill first...you need to jump onto their platform.
Back up the wall to get a good running start. Hit the skill "Make Haste" it gives you 15% more running speed...makes jumping higher. It may take you a couple tries (breaking legs)...but you will get there. After fighting birds...scale the curved wall to get to the 2nd pole & Dourhand. After that kill, turn around & head back...scaling wall again.
At the end turn right, run up ramp and fight these birds. Scale the wall on the right side & about half way you will see birds on the left. After that kill, look to your right...you will see last platform. Back up as far as you can and hit "Make Haste" again. Run and jump to the last pole & Dourhand. To get down you need to jump onto the rocks below one by one.
Hope this helps! Good Luck!
if you hold the B button, youll sprint. then, when you hit A, youll jump farther.
really helps in world 8.
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
You should be able to make the jump by standing close to the edge. Using a run-speed boost or a mount would make it easier though.
Originally Posted by Lupini
*snerk* Took me a second to get that one...
BTW, that's still good advice for Nintendo side-scrollers. I had to show my wife that you're never going to keep up or be able to make jumps if you're not holding down 'B' basically at all times.
Originally Posted by Lupini
Just think of this as training to get your Ridge Runner deed finished. Now *that* has an annoying 1st jump.
That is a nasty jump. Far tougher than the jump for 'A Captain's Standard'.
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir