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Re: "Enhanced Combat Responsiveness..."
Quote:
Originally Posted by Corlagon
Im guessing they found a way to make Auto Attack less intrusive to skills. Also maybe
shorter timers on some skills.
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That's mostly it. Autoattacks will not delay firing a skill. What this does mean is that animation have a chance to preempt autoattack anims in such a way as to produce a pop in the anim transition that isn't there right now.
Gósta dô jôgo? Do you like the gaming?
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