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Jan 30 2013, 06:39 PM
Thread: RK U10 and 2013
by rilvandir- Replies
- 68
- Views
- 7,844
I feel like we are back where we were a year ago...
I feel like we are back where we were a year ago where lightning is concerned. My devastates are sad compared to what my minstrel (30 levels below my RK) can bring off. I'm not even in the same...
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May 01 2012, 12:13 AM
- Replies
- 336
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- 57,039
Re: Hunter Q&A with your host, Zombie Columbus
Short answer, no. Longer answer, pushback from the Hunter community when even a new AOE skill is introduced tells me that messing with Stealth would be looked down upon. Keeping Camouflage as a...
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Apr 18 2012, 06:46 AM
Thread: attunements of wisdom
by rilvandir- Replies
- 14
- Views
- 967
Re: attunements of wisdom
The polarity of battle and healing attunement has always been the most interesting thing about the rune-keeper class. So yes, by all means get rid of it. Make the game as bland as cream of wheat:...
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Apr 18 2012, 06:19 AM
Thread: Change my rock!
by rilvandir- Replies
- 58
- Views
- 5,826
Re: Change my rock!
/unsigned. The rock is fine the way it is. Please don't waste precious resources gluing glitter and sparklies all over it. There are about a thousand interface and in-game annoyances that deserve...
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Apr 12 2012, 07:46 AM
Thread: Retraiting for a raid
by rilvandir- Replies
- 7
- Views
- 1,335
Re: Retraiting for a raid
I find this completely bizarre. The poster has written straight out that she is level 52, thus has only 5 trait slots, and won't have all 7 for some time.
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Apr 06 2012, 09:43 PM
Thread: An Appeal to Zombie Columbus
by rilvandir- Replies
- 43
- Views
- 3,538
Re: An Appeal to Zombie Columbus
Apologies, but hands off my Shocking Words. It's already frustratingly resistable by goblins and orcs. The stun chance legacy is my #1 priority on satchels. I'll take the stun over some elaborate...
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Apr 05 2012, 08:39 AM
Thread: An Appeal to Zombie Columbus
by rilvandir- Replies
- 43
- Views
- 3,538
Re: An Appeal to Zombie Columbus
A 3-tier effect implies something that happens over time doesn't it? That's more or less antithetical to how lightning is conceptualized. I don't feel the need for a Writ of Storm, whatever it...
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Apr 05 2012, 08:10 AM
Thread: An Appeal to Zombie Columbus
by rilvandir- Replies
- 43
- Views
- 3,538
Re: An Appeal to Zombie Columbus
Toggle would be better. Believe me, toggles work. They work for Hunters, Burglars, LoreMasters, and Minstrels. Why not for Rune-Keepers?
I started my RK last May. I don't remember exactly... -
Apr 05 2012, 07:58 AM
Thread: Attunement management.
by rilvandir- Replies
- 12
- Views
- 1,232
Re: Attunement management.
I have the opposite problem: tanks who keep me in perpetual combat and never let it end so I can restore morale and power. Attunement is what makes this class interesting. I've never been unhappy...
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Apr 05 2012, 07:48 AM
Thread: Rk Virtues after ROI
by rilvandir- Replies
- 34
- Views
- 10,823
Re: Rk Virtues after ROI
My experience running GS last night tells me differently. I was constantly running out of power by the middle of the battle. Was only able to pull off Epic Conclusion a couple times, because...
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Mar 29 2012, 09:03 PM
- Replies
- 62
- Views
- 5,528
Re: Let's talk attack speed (attack duration)
Agreed. Thanks to everyone who is participating. I'm enjoying following the discussion.
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Mar 29 2012, 07:51 AM
- Replies
- 35
- Views
- 2,318
Re: Affinity should be independently controlled by skills.
This. This. This.
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Mar 29 2012, 07:44 AM
Thread: It's time to remove affinity.
by rilvandir- Replies
- 31
- Views
- 2,431
Re: It's time to remove affinity.
Toggles are such a natural approach to this, it's mind-boggling that the Turbine designer didn't think of it. I prefer the idea of Power Cost/-Threat bonus instead of +Finesse. But don't make them...
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Mar 27 2012, 08:10 AM
- Replies
- 14
- Views
- 1,366
Re: Improved Fluffy Words... I mean Flury of Words
This should be done to the entire frost line.
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Mar 26 2012, 09:07 AM
Thread: Horse Map. Similar to a Metro Map.
by rilvandir- Replies
- 8
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- 568
Re: Horse Map. Similar to a Metro Map.
It's a shame they're not up to date, but those first two fan-made solutions are undoubtedly more elegant than anything the game devs would dream up.
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Mar 26 2012, 08:51 AM
Thread: Dismount animation
by rilvandir- Replies
- 19
- Views
- 1,391
Re: Dismount animation
The word solipsism comes to mind ... the problem is that people shouldn't /have/ to change their behavior. Imagine they add a 2 second animation at the end of every battle to depict characters...
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Mar 26 2012, 12:43 AM
Thread: Survey says...
by rilvandir- Replies
- 39
- Views
- 2,863
Re: Survey says...
1. No, not broken, though lacking tools to deal with the challenges posed by long encounters.
2. No, never spend time in the moors. -
Mar 26 2012, 12:39 AM
Thread: Dismount animation
by rilvandir- Replies
- 19
- Views
- 1,391
Dismount animation
It's just terrible. It looks like my horse is deflating. The goat looks even worse, and that awful groan he sometimes makes is truly disturbing. I was surprised to see older posts requesting...
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Mar 26 2012, 12:17 AM
Thread: The fabled xp control
by rilvandir- Replies
- 37
- Views
- 4,878
Re: The fabled xp control
I don't have much to add other than the observation that my characters level with dizzying speed, and it would have been nice to have had the option of spending more on-level time in the regions I...
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Re: Meh.
NOT. Affinity can only change in combat, and then it changes every time a different elemental skill is used. Want to cast Fall to Storm on a mob but your last cast spell was frost? No soup for you....
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Meh.
I don't understand all the cheering about the update. Choosing a trait lineup is more difficult. It really, really sucks to not be able to control my affinity. Fighting doesn't feel that different...
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Mar 25 2012, 06:08 AM
Thread: Efficiently upgrading
by rilvandir- Replies
- 7
- Views
- 1,445
Re: Efficiently upgrading
It's a mistake to assume that every player is in a desperate rush to reach the level cap.
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Mar 23 2012, 08:06 AM
Thread: Critical Hit Sound Cue
by rilvandir- Replies
- 10
- Views
- 1,200
Re: Critical Hit Sound Cue
How nice for you.
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Mar 23 2012, 07:47 AM
Thread: Why do you play this class?
by rilvandir- Replies
- 39
- Views
- 4,703
Re: Why do you play this class?
1. Stealth. It's a blast sneaking through Annuminas, orc camps, or anywhere else my other characters fear to tread.
2. Tricks. I'm not nearly as effective with these as I'd like to be but I still... -
Mar 19 2012, 07:43 AM
- Replies
- 16
- Views
- 1,211
Re: Half-shell (turtles in angmar) soloable?
Apart from the half-shell quest, hunters need for the level 50 class quest a number of the poisoned beaks that can drop from the creatures. I tried to solo the turtles post-RoI. I think I was lvl...
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