Type: Posts; User: greendragoon100; Keyword(s):
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Dec 09 2011, 11:58 AM
Orion, I just wanted to say that I greatly appreciate you're willingness to talk about upcoming changes this far out. If you haven't figured it out from the Warden forum post count, we like to talk...
Dec 03 2011, 01:31 AM
I personally would like to see masteries take a less important role if a way can be devised to keep wardens effective without them.
Nov 23 2011, 11:07 AM
Note: The following is entirely hypothetical, intended at most to be simply a new way of looking at things and at least a distraction from current Warden affairs. I am NOT saying anything here should...
I would like to mention that our HoTs aren't doing so hot right now. They don't seem to scale properly.
I would just like to point out that some of us are premium and there for don't have access to the moors set.
Things would have to be extremely bad for me to ditch my warden. The class is just so much more fun for me to play. In fact, I would go so far to say that the warden playstyle has defined my...
Sep 16 2011, 11:39 AM
This went straight over my head.
Had to stare at it for 15 minutes.
At any rate, there are a lot of inside jokes running around
needlessly in this forum with only a few people in the
Sep 07 2011, 09:39 AM
I believe that is the case as I've gotten the positional bonus on mobs who had just turned around.
I propose a new skill.
Causes all members of your fellowship to give a rousing Huzzah!
Cooldown: 1.5 years
+ 10,054 Morale
Initiates Fellowship Maneuver
Aug 28 2011, 08:51 AM
The closest equivelent I can come up with to other classes is if you had a legendary trait that cut all your cooldowns in half and reduced your power costs by a fair chunk. If you have another...
Aug 27 2011, 12:24 PM
If we can survive without our masteries and HoTs, we don't need Never Surrender, and if thing are bad enough to need Never Surrender, they're bad enough to take us down well before 2 minutes are up....
Aug 26 2011, 04:57 PM
That's still two minutes we have to survive with all our tanking skills gimped. Orion, why are you so attached to these penalties that you're willing to rewrite everything about this skill to protect...
Aug 26 2011, 04:22 PM
This does explain the reasoning behind the 5 set bonus and I thank you Orion for clearing that up.
However, this doesn't change the fundamental complaint with Never Surrender, which is the...
Alright a couple of thoughts. Firstly, looking at the set bonus, I can't help but notice the massive amount of incoming healing. I'm kind of curious how this affects both our self heals and heals...
Aug 19 2011, 11:41 AM
Yeah, my personal opinion is that the way Battle Memory in general is overly complicated and clunky, the double gambit builders most of all. I understand that Orion is trying to squeeze more life out...
My Elf Warden plays pretty well, and he looks great doing it.
In all seriousness, play the race you WANT to play. None of the racial traits are going to give you a great advantage/disadvantage at...
Jul 11 2011, 10:37 AM
Can't you get the items through skirmish marks now?
Jun 28 2011, 11:22 PM
Orion's been quiet lately, and most of the discussion have moved on to suggestion threads on what to do with the fist line. More discussion requires more information.
Jun 21 2011, 01:37 PM
I have often thought this, but can't remember if I ever put it into words on the forums. Either way, it's an idea I would support. It would greatly increase our ability to maintain DPS while not...
Jun 12 2011, 10:15 AM
Hey just a heads up, since I haven't seen anyone else post it. Orion posted this in the Minstrel thread. More warden change updates on the way next week.
While I like the idea of Battle Memory and would welcome its addition into the Warden's arsenal, I still feel it's an odd fit for Potency. I would like it to do what it's name implies and make...
This just trade one deficiency for another in a convoluted and complicated manner. If you want to see more use in gambits, MAKE THEM BETTER.
It seems like the current proposal suffers from having two separate ideas railroaded into each other. First, you have the potency system from the first proposal, but now you have the saved gambit...
I've been giving some thought to potency. When I first read it, my thought was "Why would want to cast power attack twice?" So I started reading others responses and soon realized that the goal...
So while we're spit-balling ideas, I got to thinking about stances. What if they we're retooled as follows:
Defensive stance. Keeps the moral regen and gains the defensive buffs...
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