Type: Posts; User: Aethelwald; Keyword(s):
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Mar 18 2013, 01:38 AM
I thought long and hard on this before I reluctantly left the game but could see no solution.
Problem is, as the saying goes, there is no THERE there - no content beyond the Skinner Box. Thus you...
Compared to other online games Lord of the Rings Online has, far and away, the most civil and often whimsical community of any. I too am sorry you felt abused by self absorbed fools.
It's not an...
There was a very, VERY long thread on this subject a month or two ago that deeply explored the pros con and many aspects in between.
Actually Turbine is aware of this as was revealed in the last Twitter dev chat.
Problem is - a problem is you value this highly - is that they said it would not make the list this year. Housing...
Good point but it's important to remember that World of Warcraft had not a single innovation in it. Every feature was adopted from one earlier game or another. The brilliance of WoW is how cleverly...
Feb 14 2013, 07:26 PM
I feel rather stupid now but I did indeed find the problem.
I've played until recently with just the one character and never expected to create a second. I don't enjoy solo play in online games....
Feb 12 2013, 11:55 PM
I wish there were a pattern to it such as that or some hotkey gone rogue. One time it popped out immediately after I fired a penetrating shot at the beginning of a fight. But just the one time. Other...
Feb 12 2013, 01:04 PM
Don't have it tied to a hotkey but, given that it's not happening to anyone else, it's something in my setup.
Thanks. I appreciate it. At least I know to troubleshoot it on my end.
Feb 12 2013, 12:04 AM
I've looked over the topics and have not seen this reported, but I have to ask.
Since U9 I keep experiencing what the topic title describes: dropping out of my stance. I reported it as a bug using...
Given the stats on some of that stuff and the prices they fetch at auction this sort of behavior is inevitable.
For many people gaming the system is the game.
Yet, no manner of in-game digital...
Sounds like a wonderful theme for a thread.
Apart from helpful folks, here's my reason for very, very early this morning.
Was turning in a quest for my baby cappie at Esteldin. Head down,...
Well put for online games. At least that's what I thought and believed until I began playing Lord of the Rings Online. Then I discovered that lots and lots of people play online games for lots and...
Jan 31 2013, 03:49 PM
Deleted.....posted in the wrong topic :eek:
Jan 29 2013, 09:08 PM
Returning to substance over style...
Reliance on proximity event triggers to design games is like depending on random interval reward schedules to dispense loot. It's standard. We accept it and...
Jan 29 2013, 02:13 PM
Seeing the reaction I have to agree with you. Good advice.
Jan 29 2013, 11:44 AM
The proper response is contained within the message - the technical issues, and the apology for this disruption this creates to the husband and wife who are enjoying playing this game together. This...
I agree with Jan.
I too have brought a Hunter all the way though, got him well geared and outfitted, virtues and all. But in top level raids I simply wished I could do more. All Hunters do. This...
Oh, I know what you meant. It's just that on my server the number of Moors players is so large that it becomes unplayable *now*. That's the sort of experience other people were referring to in their...
If history is any guide, segregated PvP servers work out well early on but tend to die off due to issues already mentioned.
Dedicated PvP servers on the other hand, meaning that going to the Moors...
I see it the other way around, Altara ;)
Me too. It's what's keeping me playing. Well...that's a bit of hyperbole. It's the thought of *this* community having *those* tools.
Far more so really. Not since Ashron's Call introduced a model based on feudalism into online gaming has there been a better attempt to create strong persistent community focused design in this...
Jan 22 2013, 07:47 PM
Well I think we can all agree that the forum reputation system is not particularly useful at improving the social aspect of the game.
That precious percentage of elders I refer to is something...
Jan 22 2013, 06:00 PM
Quite right, Khafar, that was a bit of cheap shot on my part, even with the little cutesy winkie emoticon at the end.
Jan 22 2013, 05:38 PM
Systems do matter, especially in a non-emergent world game like Lord of the Rings Online.
Plus statements that begin with, "most people," are singularly unconvincing, as are the tautological ones...
Jan 22 2013, 01:19 PM
Many thanks for all of that! I too added rep FWIW.
However, the problem I was seeing involved latency in the host acknowledging commands. MMO clients are designed based on a time honored...
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