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Dec 16 2011, 03:10 AM
Thread: Localization/Translation known issues
by Araelinnis- Replies
- 2
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- 651
Localization/Translation known issues
I would like to ask for a known issues list on localization/translation problems. I don’t mind how many TBD items we still have in the German version, but there are several severe issues.
I think it... -
Dec 16 2011, 02:26 AM
Thread: Petition- Fix the warden class now!
by Araelinnis- Replies
- 127
- Views
- 10,842
AW: Re: AW: Re: Petition- Fix the warden class now!
Nice to hear it’s possible, my minstrel definitely couldn’t keep me alive. I have to admit I neglected self-heals since RoI for obvious reasons, but once we had 6+Boss I went down so fast, an...
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Dec 14 2011, 06:29 AM
Thread: Deutsches Loka-Team im Jahresurlaub?
by Araelinnis- Replies
- 68
- Views
- 7,860
AW: Deutsches Loka-Team im Jahresurlaub?
Um mal fair zu sein, ein Großteil der Texte ist bei Start von Isengard übersetzt gewesen, das ist beim neuen Update hier nicht anders. Wenn man mal annimmt, daß Content so schnell wie möglich live...
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Dec 14 2011, 05:56 AM
Thread: Petition- Fix the warden class now!
by Araelinnis- Replies
- 127
- Views
- 10,842
AW: Re: Petition- Fix the warden class now!
That’s not really helpful without further explanation.
I found it to be highly dependent on group setup. We had absolutely no problem with Dragnakh, mainly thanks to our Loremaster I guess.
On... -
Dec 12 2011, 04:36 AM
Thread: Petition- Fix the warden class now!
by Araelinnis- Replies
- 127
- Views
- 10,842
AW: Re: Petition- Fix the warden class now!
It’s not that easy. Mechanics have changed significantly since the classes were introduced. We were fine as a hybrid since Moria, and now we have reached the limit.
I’d welcome a quick fix to our... -
Dec 04 2011, 08:04 AM
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- 325
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- 65,997
AW: Re: Hey Orion can we hear about update 6 yet? :)
Even if it’s necessary because you can’t walk without it, a crutch is still a crutch. You could find nicer euphemisms for it, but masteries exist mainly to speed up things when we use longer gambits....
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Dec 03 2011, 02:03 AM
Thread: So Saruman is "all magical-base"
by Araelinnis- Replies
- 7
- Views
- 1,084
AW: So Saruman is "all magical-base"
There is no need to panic before we know the specifics of the fights.
It is confusing, but don't forget that an attack with a tactical damage type doesn't need to be a tactical attack. I can hardly... -
Nov 30 2011, 03:57 AM
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- 14
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- 1,245
AW: Re: If not mitigation, can we have damage reflection/neglecting instead
As I understood it reflect damage does just that, reflect, but it does not reduce the damage taken by the reflected amount. So an absorb x% damage effect would be necessary. That could indeed work,...
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Nov 24 2011, 07:17 AM
Thread: Miss rate
by Araelinnis- Replies
- 31
- Views
- 2,943
AW: Miss rate
I’ve seen countless complaints about unbearable miss rates since RoI in these forums, but I couldn’t find any numbers on it apart from Graalx’ statement (base miss chance 10%, reduced by agility). In...
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Nov 20 2011, 10:42 AM
- Replies
- 8
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- 785
AW: Re: Looking to the Future; Javelin of Deadly Force (and other ramblings)
I did the same recently. JoDF is a great tool for me to get initial aggro of groups. It is definitely useful and usable currently. Yes, GMWT is nice, but it doesn’t really make a difference.
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Nov 19 2011, 03:34 AM
- Replies
- 5
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- 700
AW: Idea: Change WoS +block and DoW+evade legacies to +duration
This goes in the direction of increasing the duration of our avoidance buffs and self heals, so that we can ultimately keep all of them active simultaneously.
We would need to know what the... -
Nov 04 2011, 05:11 AM
Thread: RoI Bugs.
by Araelinnis- Replies
- 109
- Views
- 10,910
AW: RoI Bugs.
Worthless legacies. I know we have bigger problems right now, but I think they should be on the list. Maybe Orion can have a look at them when it is time for our fist line redesign.
I mention this... -
Oct 26 2011, 09:38 AM
Thread: Rally Up!
by Araelinnis- Replies
- 342
- Views
- 55,076
AW: Re: Rally Up!
We have about 9% crit defense and guardians have about 10% as far as I know, the exact numbers depend on relics and shield used. That's not too bad, but I agree that crits are a much bigger threat to...
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Oct 25 2011, 04:38 AM
Thread: Warden Situation Critical.
by Araelinnis- Replies
- 139
- Views
- 15,758
AW: Re: Warden Situation Critical.
That's more related to this boss fight than to the weakness of our class. Thangulhad is a special case. The usual strategy in pug groups for the boss fight is: Nobody cares about his buffs or the...
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Oct 24 2011, 08:37 AM
Thread: Warden Situation Critical.
by Araelinnis- Replies
- 139
- Views
- 15,758
AW: Warden Situation Critical.
How about greatly increasing our partial avoidance chance as far as necessary to make up for the mitigation difference between medium and heavy armor? The damage reduction from partially avoiding an...
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Oct 22 2011, 07:23 AM
Thread: Rally Up!
by Araelinnis- Replies
- 342
- Views
- 55,076
AW: Rally Up!
Now, being at lvl 75 for a while and with decent gear I don't feel as fragile as it is described repeatedly in several threads here. I can't comment about the situation for low level wardens. The...
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Sep 29 2011, 12:55 PM
Thread: Interesting Development...
by Araelinnis- Replies
- 69
- Views
- 10,653
AW: Re: Interesting Development...
I checked again, and it is still there. In a section with our passives that give us access to length 2-5 gambits, currently 1400 at lvl 70. I took a closer look at the character journal and it's a...
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Sep 29 2011, 04:57 AM
Thread: Interesting Development...
by Araelinnis- Replies
- 69
- Views
- 10,653
AW: Re: Interesting Development...
We did not lose our crit defense passive, it is still in our passive skill list. For the B/P/E passives, I bought them a long time ago and never looked at them again, so I have no idea how much we...
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Sep 24 2011, 01:39 AM
Thread: Thoughts on Dev Diary
by Araelinnis- Replies
- 46
- Views
- 4,849
AW: Thoughts on Dev Diary
If I remember it correctly it was stated long time ago that our morale leeches use a mechanic so different from heals that they can’t be modified by any effects e. g. by incoming healing. So it might...
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Sep 22 2011, 04:16 AM
Thread: RoI relic reimbursement petition
by Araelinnis- Replies
- 477
- Views
- 28,247
AW: Re: AW: Re: RoI relic reimbursement petition
Yes, scroll was just a placeholder in my text, of course you could give that item any other appearance as well. I just thought they would like us to invest time to upgrade each legacy to keep us busy...
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Sep 21 2011, 12:49 PM
Thread: RoI relic reimbursement petition
by Araelinnis- Replies
- 477
- Views
- 28,247
AW: Re: RoI relic reimbursement petition
The only approach I can think of:
The main reasons why you need a new set of legendary items are DPS, tactical damage rank or healing rank. They could introduce scrolls that upgrade these stats. One... -
Sep 21 2011, 02:27 AM
- Replies
- 103
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- 11,347
AW: Finesse changed, now hurts wardens more than guards
Thank you for the explanation. Sounds reasonable as well.
However, if a fireball and a flaming arrow both use the same fire mitigation listed under tactical, then I find the way this information... -
Sep 20 2011, 05:46 AM
Thread: RoI relic reimbursement petition
by Araelinnis- Replies
- 477
- Views
- 28,247
AW: Re: RoI relic reimbursement petition
Several people mentioned that getting the shards would be the most time consuming part of the relic system. You might be right about that. Their low availability might make getting your relics...
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Sep 19 2011, 01:33 AM
Thread: RoI relic reimbursement petition
by Araelinnis- Replies
- 477
- Views
- 28,247
AW: RoI relic reimbursement petition
In the old system arguably the best way to get relics was to barter for T1/T2 at the skirmish camp, with only very few ways available in the game to directly get a T4 relic or better. And you had to...
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Sep 13 2011, 09:54 AM
- Replies
- 103
- Views
- 11,347
AW: Finesse changed, now hurts wardens more than guards
I’m also a bit confused by this new physical mitigation. As it is that high, is there a contribution from armour value to this or just from vit/might?
So does this mean
A common melee attack...
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